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Article #481Re: net.rpg - eliminating mundane magic
From: Steffan O'Sullivan
Date: Mon, 21 Dec 1992 14:08
Date: Mon, 21 Dec 1992 14:08
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s.mathers@trl.oz.au writes: > >Could have a bizaare effect on the type of magic cast in a world where >magic works as described above. Every mage would constantly be trying >to come up with new spells, as old ones are used up. All the obvious >spells would have been used up ages ago, so magic would be pretty weird. >Forget your average fireball spell. That went ages ago. These days >people cast 'poison confetti rain' spells etc... Right - I wrote this option up into FUDGE Magic, first version - but you just can't do it. You run into book-keeping problems. You have to keep track of every spell ever cast by every PC and NPC mage . . . If someone figures out a way to do this, *please* let me know - this would be my favorite option! -- - Steffan O'Sullivan sos@oz.plymouth.edu
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos From: sos@oz.plymouth.edu (Steffan O'Sullivan) Subject: Re: net.rpg - eliminating mundane magic Message-ID: <1992Dec21.140810.6816@oz.plymouth.edu> Organization: Plymouth State College - Plymouth, NH. References: <BzF4Jz.78o@bcstec.ca.boeing.com> <1992Dec18.151103.23858@oz.plymouth.edu> <1992Dec21.015955.10532@trl.oz.au> Date: Mon, 21 Dec 92 14:08:10 GMT Lines: 18