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Article #481

Re: net.rpg - eliminating mundane magic

#481
From: Steffan O'Sullivan
Date: Mon, 21 Dec 1992 14:08
18 lines
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s.mathers@trl.oz.au writes:
>
>Could have a bizaare effect on the type of magic cast in a world where
>magic works as described above.  Every mage would constantly be trying
>to come up with new spells, as old ones are used up.  All the obvious
>spells would have been used up ages ago, so magic would be pretty weird.
>Forget your average fireball spell.  That went ages ago.  These days
>people cast 'poison confetti rain' spells etc...

Right - I wrote this option up into FUDGE Magic, first version - but you
just can't do it.  You run into book-keeping problems.  You have to keep
track of every spell ever cast by every PC and NPC mage . . .

If someone figures out a way to do this, *please* let me know - this
would be my favorite option!

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
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Message-ID: <1992Dec21.140810.6816@oz.plymouth.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos
References: <BzF4Jz.78o@bcstec.ca.boeing.com> <1992Dec18.151103.23858@oz.plymouth.edu> <1992Dec21.015955.10532@trl.oz.au>

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Newsgroups: rec.games.design
Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Re: net.rpg - eliminating mundane magic
Message-ID: <1992Dec21.140810.6816@oz.plymouth.edu>
Organization: Plymouth State College - Plymouth, NH.
References: <BzF4Jz.78o@bcstec.ca.boeing.com>
 <1992Dec18.151103.23858@oz.plymouth.edu>
 <1992Dec21.015955.10532@trl.oz.au>
Date: Mon, 21 Dec 92 14:08:10 GMT
Lines: 18