Article View: rec.games.design
Article #497A NEW line of discussion
From: Steve Spencer
Date: Fri, 11 Dec 1992 22:04
Date: Fri, 11 Dec 1992 22:04
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2793 bytes
Okay everybody, I figure that just complaining about what is/isn't discussed in this group is not going to get me anywhere, so I'm gonna try and start the ball rolling. I say that we try to design a WHOLE NEW game (yup let's start ALL OVER AGAIN). My reasons? Not really to stop the progression of FUDGE, or net.rpg, or.... or.... What I think is that EVERY game learns things by seeing how it is done in other games. So, hopefully, the people working on FUDGE, and others will actually be able to draw from some of our ideas, as we will from there's. So here's the jist of the whole thing: There has been a discussion going on in rec.games.frp.misc, concerning how to do a game in which the characters are children (8-14). These children will grow, and get skills, and get prominent, etc. So These are the things we need to look at: ABILITY SCORES: We need to choose things that are important as children see things. These may/may not be totally different than abilities that are common in games. SKILLS: What skills does a child have that would be useful to him, and how do we acurately plot what skills he developes as he grows? I personally feel, that if it is possible, we should have the character's ability to gain skills be based on their performance, For instance, the "child" may state that he/she is paying VERY close attention to SWORDFIGHTING, SNEAKING, FASTTALKING, and INTERPERSONAL RELATIONS. And each time the character uses one of these skills, the GM then gives them a number of points for it. Maybe 1 point for just using the skill, and another 2 or 3 points for nyh time that they use it exceptionally well. Then, after tha character reaches a set number, they gain a level in that skill. GENETICS: We need to see what growth patterns tha child will follow, as they mature throughout the game. How big will they get? And at what rate? And how do we plot the time, so that they character grows up throughout play? Any help/comments anyone? For ease of title lines, I suggest (for now at least) that we use SOND in the title line (Start Of a New Discussion). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | It's the sputter of a raindrop. It's the sunlight on my face | | My mind's eye into other realms. It's my paradise escape. | | Steve Spencer SLC, Utah stv@unislc.slc.unisys.com | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!unislc!stv From: stv@unislc.uucp (Steve Spencer) Subject: A NEW line of discussion X-Newsreader: TIN [version 1.1 PL6] Message-ID: <1992Dec11.220435.12351@unislc.uucp> Organization: Unisys Corporation SLC Date: Fri, 11 Dec 1992 22:04:35 GMT Lines: 46