Article View: rec.games.design
Article #532Re: net.rpg: stats.ideas
From: apace
Date: Sat, 12 Dec 1992 18:16
Date: Sat, 12 Dec 1992 18:16
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In article <naam.724172075@terra.cecer.army.mil>, naam@cecer.army.mil (Ramez Naam) writes: > >My stat tree would be something like: > All stats > Physical Mental/Magical > > Physical > Fortitude Coordination > > Mental/Magical > Mental Magical > > Fortitude > Constitution Strength > > Coordination > Hand-eye (Dexterity) Whole body (Agility) > > Mental > Willpower Intelligence > > Magical > Power/Resistance Luck/Intuition/Sensitivity > >As you can see, I like binary trees... Anyway, that's roughly >how the game system I've been working on for the last 2 years works. > >-- >Ramez Naam >naam@terra.cecer.army.mil Wow. This is really good. Workable and realistic. It also makes it extremely easy to remove magic from the system. I think that this should form the foundation of the net.rpg stat system. Perhaps a little farther down we should split into triplets to make things a little easier. I'm also not so sure about Willpower. Maybe we should have social skills in this position instead? Anyways, I like the idea in general. Nice idea, IMPO. tONY pACE apace@mta.ca
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!torn!csd.unb.ca!mta.ca!APACE From: apace@mta.ca Subject: Re: net.rpg: stats.ideas Message-ID: <1992Dec12.181626.16386@jupiter.sun.csd.unb.ca> Sender: news@jupiter.sun.csd.unb.ca Reply-To: apace@mta.ca Organization: Mount Allison U, Sackville, N.B. Canada References: <1992Dec11.233642@IASTATE.EDU>,<naam.724172075@terra.cecer.army.mil> Date: Sat, 12 Dec 1992 18:16:26 GMT Lines: 44