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Article #532

Re: net.rpg: stats.ideas

#532
From: apace
Date: Sat, 12 Dec 1992 18:16
43 lines
1618 bytes
In article <naam.724172075@terra.cecer.army.mil>, naam@cecer.army.mil 
(Ramez Naam) writes:
>
>My stat tree would be something like:
>			All stats
>		Physical	Mental/Magical
>
>			Physical
>		Fortitude	Coordination
>
>			Mental/Magical
>		Mental		Magical	
>
>			Fortitude
>		Constitution	Strength
>
>			Coordination
>	Hand-eye (Dexterity)	Whole body (Agility)
>
>			Mental
>		Willpower	Intelligence
>
>			Magical
>	Power/Resistance	Luck/Intuition/Sensitivity
>
>As you can see, I like binary trees...  Anyway, that's roughly
>how the game system I've been working on for the last 2 years works.
>
>--
>Ramez Naam
>naam@terra.cecer.army.mil
   Wow.
   This is really good. Workable and realistic. It also makes it extremely
easy to remove magic from the system.
   I think that this should form the foundation of the net.rpg stat system.
Perhaps a little farther down we should split into triplets to make things a 
little easier.  
   I'm also not so sure about Willpower. Maybe we should have social skills 
in this position instead?
   Anyways, I like the idea in general.  Nice idea, IMPO.

tONY pACE
apace@mta.ca
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Message-ID: <1992Dec12.181626.16386@jupiter.sun.csd.unb.ca>
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!torn!csd.unb.ca!mta.ca!APACE
References: <1992Dec11.233642@IASTATE.EDU>,<naam.724172075@terra.cecer.army.mil>

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Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!torn!csd.unb.ca!mta.ca!APACE
From: apace@mta.ca
Subject: Re: net.rpg: stats.ideas
Message-ID: <1992Dec12.181626.16386@jupiter.sun.csd.unb.ca>
Sender: news@jupiter.sun.csd.unb.ca
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Organization: Mount Allison U, Sackville, N.B. Canada 
References: <1992Dec11.233642@IASTATE.EDU>,<naam.724172075@terra.cecer.army.mil>
Date: Sat, 12 Dec 1992 18:16:26 GMT
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