Article View: rec.games.design
Article #533Re: Artificial Intelligence for Games+
From: nsmca
Date: Sat, 02 Jan 1993 04:27
Date: Sat, 02 Jan 1993 04:27
37 lines
2483 bytes
2483 bytes
In article <Dec30.183952.57153@yuma.ACNS.ColoState.EDU>, hallch@CS.ColoState.EDU (christopher hall) writes: > Hello all, > > I was wondering if anyone could point me in the direction of any > material related to the use of artificial intelligence in computer games. > Specifically I am searching for material that would be useful in > controlling computer players in a role-playing game. I am assuming that I > will have to program the different possible actions for the computer but I > would like to know a good and efficient way to go about making the > computer decide which option would be the 'best'. > > Please e-mail any responses to me. If there is enough interest I will > post a summary in about two weeks. Also, if you know any other groups that > I could post this to please write and tell me. > > Thanks in advance, > > Chris Hall > > > /--------------------------------------------------------------------------\ > | The world cannot end today because it is tomorrow in Australia... | > | | > | |________ Chris Hall | > | ||OOO||________> hallch@handel.colostate.edu | > | | | > \__________________________________________________________________________/ Maybe trake a look at a local role playing group of characters/people.. Figure out basic character types, and use these people as your template for computer AI computer played characters.. Maybe post on cyber.punk or like discussion groups/feeds.. Might design som ebasic personnality types and try to install them into your AI matrix... == == Michael Adams alias Ghost Wheel/Morgoth NSMCA@acad3.alaska.edu
Technical Details
Message-ID:
<1993Jan1.202756.1@acad3.alaska.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!gatech!destroyer!cs.ubc.ca!uw-beaver!news.u.washington.edu!raven.alaska.edu!acad3.alaska.edu!nsmcaReferences:
<Dec30.183952.57153@yuma.ACNS.ColoState.EDU>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!destroyer!cs.ubc.ca!uw-beaver!news.u.washington.edu!raven.alaska.edu!acad3.alaska.edu!nsmca From: nsmca@acad3.alaska.edu Subject: Re: Artificial Intelligence for Games+ Message-ID: <1993Jan1.202756.1@acad3.alaska.edu> Lines: 40 Sender: news@raven.alaska.edu (USENET News System) Nntp-Posting-Host: acad3.alaska.edu Organization: University of Alaska Fairbanks References: <Dec30.183952.57153@yuma.ACNS.ColoState.EDU> Date: Sat, 2 Jan 1993 04:27:56 GMT