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Article #533

Re: Artificial Intelligence for Games+

#533
From: nsmca
Date: Sat, 02 Jan 1993 04:27
37 lines
2483 bytes
In article <Dec30.183952.57153@yuma.ACNS.ColoState.EDU>, hallch@CS.ColoState.EDU (christopher hall) writes:
> Hello all,
> 
>      I was wondering if anyone could point me in the direction of any
> material related to the use of artificial intelligence in computer games.
> Specifically I am searching for material that would be useful in
> controlling computer players in a role-playing game.  I am assuming that I
> will have to program the different possible actions for the computer but I
> would like to know a good and efficient way to go about making the
> computer decide which option would be the 'best'.
> 
>      Please e-mail any responses to me.  If there is enough interest I will
> post a summary in about two weeks.  Also, if you know any other groups that
> I could post this to please write and tell me.
> 
>                                                 Thanks in advance,
> 
>                                                 Chris Hall
> 
> 
> /--------------------------------------------------------------------------\
> |    The world cannot end today because it is tomorrow in Australia...     |
> |                                                                          |
> |       |________          Chris Hall                                      |
> | ||OOO||________>         hallch@handel.colostate.edu                     |
> |       |                                                                  |
> \__________________________________________________________________________/

Maybe trake a look at a local role playing group of characters/people.. Figure
out basic character types, and use these people as your template for computer
AI computer played characters.. Maybe post on cyber.punk or like discussion
groups/feeds.. Might design som ebasic personnality types and try to install
them into your AI matrix...

==
==
Michael Adams alias Ghost Wheel/Morgoth NSMCA@acad3.alaska.edu
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From: nsmca@acad3.alaska.edu
Subject: Re: Artificial Intelligence for Games+
Message-ID: <1993Jan1.202756.1@acad3.alaska.edu>
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Date: Sat, 2 Jan 1993 04:27:56 GMT