Article View: rec.games.design
Article #602Re: net.rpg: response.FAQ
From: Charles F Fitzgerald
Date: Thu, 17 Dec 1992 04:19
Date: Thu, 17 Dec 1992 04:19
32 lines
1684 bytes
1684 bytes
Ramez Naam suggests the stat tree:
> All Stats
> Physical Mental
> Physical
> Fortitude Coordination
> Fortitude
> Strength Constitution
> Coordination
> Dexterity(hand/eye) Agility(whole body/balance)
> Mental
> Intellectual Instinctive/Subconscious
> Intellectual
> Reasoning Discipline/Willpower
> Instinctive
> Intuition/Creativity Personality/Charisma
should be utilised when the genre does not have magic, as
opposed to the bianary tree appearing in the most recent
FAQ.
The problem I have with this idea is that you end up with
two totally different trees--one for magical genres and one
for non-magical genres. The advantage of the non-symmetric
tree is that a given branch may be disregarded and thus remove
magic from the game without altering the form of the ability
tree.
--
Charles F. Fitzgerald | '....Life's but a walking shadow,
Iowa State University | a poor player, that struts, and frets
cffitzge@iastate.edu | his hour upon the stage,
| and then is heard from no more....'
| _MacBeth_, by W. Shakespeare.
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arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!uwm.edu!ux1.cso.uiuc.edu!news.iastate.edu!IASTATE.EDU!cffitzgeReferences:
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!uwm.edu!ux1.cso.uiuc.edu!news.iastate.edu!IASTATE.EDU!cffitzge From: cffitzge@IASTATE.EDU (Charles F Fitzgerald) Subject: Re: net.rpg: response.FAQ Message-ID: <1992Dec16.221923@IASTATE.EDU> Sender: news@news.iastate.edu (USENET News System) Reply-To: cffitzge@IASTATE.EDU (Charles F Fitzgerald) Organization: Iowa State University References: <1992Dec14.235804@IASTATE.EDU> <naam.724440235@terra.cecer.army.mil> Date: Thu, 17 Dec 1992 04:19:23 GMT Lines: 32