Article View: rec.games.design
Article #603Re: net.rpg - damage system
From: Charles F Fitzgerald
Date: Thu, 17 Dec 1992 04:27
Date: Thu, 17 Dec 1992 04:27
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Robert Hall presented a very detailed damage system. I feel,
though it is very realistic, that it would be cumbersome to
implement and tedious to play. I like the idea of dividing the
hit locations into function rather than position, but I think
the combat system should be simpler or that a streamlined version
be available for those who do not want the added bother.
--
Charles F. Fitzgerald | '....Life's but a walking shadow,
Iowa State University | a poor player, that struts, and frets
cffitzge@iastate.edu | his hour upon the stage,
| and then is heard from no more....'
| _MacBeth_, by W. Shakespeare.
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arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!news.iastate.edu!IASTATE.EDU!cffitzgeReferences:
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!news.iastate.edu!IASTATE.EDU!cffitzge From: cffitzge@IASTATE.EDU (Charles F Fitzgerald) Subject: Re: net.rpg - damage system Message-ID: <1992Dec16.222708@IASTATE.EDU> Sender: news@news.iastate.edu (USENET News System) Reply-To: cffitzge@IASTATE.EDU (Charles F Fitzgerald) Organization: Iowa State University References: <BzD2n4.9os@bcstec.ca.boeing.com> Date: Thu, 17 Dec 1992 04:27:08 GMT Lines: 13