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Article #603

Re: net.rpg - damage system

#603
From: Charles F Fitzgerald
Date: Thu, 17 Dec 1992 04:27
13 lines
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Robert Hall presented a very detailed damage system.  I feel,
though it is very realistic, that it would be cumbersome to
implement and tedious to play.  I like the idea of dividing the
hit locations into function rather than position, but I think
the combat system should be simpler or that a streamlined version
be available for those who do not want the added bother. 

--
Charles F. Fitzgerald | '....Life's but a walking shadow,
Iowa State University | a poor player, that struts, and frets
cffitzge@iastate.edu  | his hour upon the stage,
                      | and then is heard from no more....'
                      | _MacBeth_, by W. Shakespeare.
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Message-ID: <1992Dec16.222708@IASTATE.EDU>
Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!news.iastate.edu!IASTATE.EDU!cffitzge
References: <BzD2n4.9os@bcstec.ca.boeing.com>

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Newsgroups: rec.games.design
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From: cffitzge@IASTATE.EDU (Charles F Fitzgerald)
Subject: Re: net.rpg - damage system
Message-ID: <1992Dec16.222708@IASTATE.EDU>
Sender: news@news.iastate.edu (USENET News System)
Reply-To: cffitzge@IASTATE.EDU (Charles F Fitzgerald)
Organization: Iowa State University
References:  <BzD2n4.9os@bcstec.ca.boeing.com>
Date: Thu, 17 Dec 1992 04:27:08 GMT
Lines: 13