Article View: rec.games.design
Article #606Virtual walking???
From: Matthew D Moss
Date: Thu, 17 Dec 1992 14:00
Date: Thu, 17 Dec 1992 14:00
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1547 bytes
Being a VR fan, I went and tried the Virtuality arcade game when it was around in a nearby arcade. For early stages in the technology, it was pretty good. What detracted from the experience, though, was the un-physicalness of the game. It's supposed to have you running around this world firing guns at one another and dodging bullets. I found myself exaggerating (sp?) the fancy dodges to compensate for having to use a button to walk. Has anyone ideas on how to change this? A playfield is nice, but unless it's the actual size then it has limits. I've also thought a 360-degree treadmill would be good, but am not sure that it would be an easy engineering feat. Ideas??? Let's hear 'em!!! -- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Matthew David Moss | Blessed are the pure in heart, for they | | INTERNET: mmoss@ic.sunysb.edu | will see God. | | BITNET : mmoss@sbccmail | Matthew 5:8 |
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!usc!rpi!batcomputer!cornell!rochester!udel!sbcs.sunysb.edu!insti!csws17.ic.sunysb.edu!mmoss From: mmoss@csws17.ic.sunysb.edu (Matthew D Moss) Subject: Virtual walking??? Message-ID: <BzEpL2.Auz@max.physics.sunysb.edu> Originator: mmoss@csws17.ic.sunysb.edu Sender: news@max.physics.sunysb.edu (News Administration) Nntp-Posting-Host: csws17.ic.sunysb.edu Organization: State University of New York at Stony Brook Date: Thu, 17 Dec 1992 14:00:38 GMT Lines: 22