🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.design
Article #607

Re: FUDGE Miracles

#607
From: David Lamb
Date: Thu, 17 Dec 1992 14:49
11 lines
1058 bytes
In article <1992Dec17.013720.1066@oz.plymouth.edu> sos@oz.plymouth.edu (Steffan O'Sullivan) writes:
>Any feedback on the FUDGE Miracles system in FUDGE 12/12 Section F?
>

The basic ideas seem good for a free-form game.  I have one minor concern;
'Levels' in part A (and in the rest of the description I've read)
means poor/fair/etc, and have a particular mechanic for resolving
skill rolls.  They seem to mean something different for Divine Favour,
and have a differfent resolution mechanism (rerolling).  Isn't this an
unneccessary complication?  Why not just use the normal resoltion
mechanism?
Technical Details
Message-ID: <BzEru3.8ux@knot.ccs.queensu.ca>
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!torn!news.ccs.queensu.ca!dalamb
References: <1992Dec17.013720.1066@oz.plymouth.edu>

Show Full Headers
Complete Article Headers
Newsgroups: rec.games.design
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!torn!news.ccs.queensu.ca!dalamb
From: dalamb@qucis.queensu.ca (David Lamb)
Subject: Re: FUDGE Miracles
Message-ID: <BzEru3.8ux@knot.ccs.queensu.ca>
Sender: news@knot.ccs.queensu.ca (Netnews control)
Organization: Computing & Information Science, Queen's University at Kingston
References: <1992Dec17.013720.1066@oz.plymouth.edu>
Date: Thu, 17 Dec 1992 14:49:14 GMT
Lines: 11