Article View: rec.games.design
Article #607Re: FUDGE Miracles
From: David Lamb
Date: Thu, 17 Dec 1992 14:49
Date: Thu, 17 Dec 1992 14:49
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In article <1992Dec17.013720.1066@oz.plymouth.edu> sos@oz.plymouth.edu (Steffan O'Sullivan) writes: >Any feedback on the FUDGE Miracles system in FUDGE 12/12 Section F? > The basic ideas seem good for a free-form game. I have one minor concern; 'Levels' in part A (and in the rest of the description I've read) means poor/fair/etc, and have a particular mechanic for resolving skill rolls. They seem to mean something different for Divine Favour, and have a differfent resolution mechanism (rerolling). Isn't this an unneccessary complication? Why not just use the normal resoltion mechanism?
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!torn!news.ccs.queensu.ca!dalamb From: dalamb@qucis.queensu.ca (David Lamb) Subject: Re: FUDGE Miracles Message-ID: <BzEru3.8ux@knot.ccs.queensu.ca> Sender: news@knot.ccs.queensu.ca (Netnews control) Organization: Computing & Information Science, Queen's University at Kingston References: <1992Dec17.013720.1066@oz.plymouth.edu> Date: Thu, 17 Dec 1992 14:49:14 GMT Lines: 11