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Article #645

Re: net.rpg -- some thoughts

#645
From: Juha-Matti Liukkonen
Date: Sun, 15 Nov 1992 21:52
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magnus@bark-fddi.ii.uib.no (Magnus Alvestad) writes:

>If you put the body-type (humanoid, centauroid) within the Build stat,
>you'll have to make all rules that use that stat take every possible
>body type into consideration.

>That's not very pretty. I think we'll hide the body-type
>considerations within the character generations. Should probably be
>part of an optional method dealing with non-humans. That method would
>be used after the generation of the character, before skill
>determination (or something), and would _process_ some stats.

>-Magnus

I thought we might be able to say it simple: build is a relative figure,
and the racial base would be in the form of a description and perhaps
the strength/speed factors (ie.  how much of your build is towards
strength/bone structure, and how much towards speed [there are specific
terms for the things I mean, I just don't know them :( Something like
aerobic and anaerobic muscle]) - humans perhaps 50%-50%, dwarves
80%-20%, and elves 40%-60% etc...

Rude, that's true. Have to think about this...
-- 
               Juha Liukkonen, aka jliukkon@cc.helsinki.fi
       University of Helsinki, Dept. of Paranormal Investigations
           "Trust me, I know what I'm doing." - Sledge Hammer
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From: jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen)
Newsgroups: rec.games.design
Subject: Re: net.rpg -- some thoughts
Message-ID: <1992Nov15.215228.18343@klaava.Helsinki.FI>
Date: 15 Nov 92 21:52:28 GMT
References: <Bxp7sH.3xI@rice.edu> <1992Nov14.235040.473@alf.uib.no>
Organization: University of Helsinki
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