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Article #649

Desinging a mecha game

#649
From: meierdalepau
Date: Mon, 16 Nov 1992 01:46
8 lines
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	I realize that many of you are busy trying to design an RPG through 
the 'Net, but I have a question maybe someone here could answer.  What do I 
need to consider when designing my own mecha game in the way of a rules 
system, equipment, and other materials (i.e. background history, mecha 
construction, etc.)?

Dale Meier
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Message-ID: <1992Nov15.204636.2727@bvc.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!gumby!destroyer!news.iastate.edu!bvc.edu!meierdalepau

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Path: arc1-ca.pugleaf.net!sparky!uunet!gumby!destroyer!news.iastate.edu!bvc.edu!meierdalepau
From: meierdalepau@bvc.edu
Newsgroups: rec.games.design
Subject: Desinging a mecha game
Message-ID: <1992Nov15.204636.2727@bvc.edu>
Date: 15 Nov 92 20:46:36 CDT
Organization: Buena Vista College, Storm Lake, IA
Lines: 8