Article View: rec.games.design
Article #650Re: net.rpg -- some thoughts
From: Magnus Alvestad
Date: Mon, 16 Nov 1992 01:10
Date: Mon, 16 Nov 1992 01:10
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>>>>> On 15 Nov 92 21:52:28 GMT, jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen) said: Juha-Matti> I thought we might be able to say it simple: build is a Juha-Matti> relative figure, and the racial base would be in the form Juha-Matti> of a description and perhaps the strength/speed factors Remeber that you need every concequence of your race as a number or a boolean on your character sheet if it is to be usable by other rules. If you create a human, you don't want to have to mess around with race-dependent stuff. That's why I think the race modifiers should be incorporated in an optional part of character generation, so you wouldn't use it if you're only using humans. Juha-Matti> (ie. how much of your build is towards strength/bone Juha-Matti> structure, and how much towards speed [there are specific Juha-Matti> terms for the things I mean, I just don't know them :( Juha-Matti> Something like aerobic and anaerobic muscle]) - humans Juha-Matti> perhaps 50%-50%, dwarves 80%-20%, and elves 40%-60% etc... This is interesting. I'll mention it in the faq. Btw I think we should first decide on how to represent a human, and then look at what we have to do to make that work for other races. -Magnus
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!ugle.unit.no!alf.uib.no!taxus!magnus From: magnus@bark-fddi.ii.uib.no (Magnus Alvestad) Subject: Re: net.rpg -- some thoughts In-Reply-To: jliukkon@klaava.Helsinki.FI's message of 15 Nov 92 21:52:28 GMT Message-ID: <1992Nov16.011050.10431@alf.uib.no> Sender: usenet@alf.uib.no (Bergen University Newsaccount) Reply-To: magnus@ii.uib.no Organization: UVBS -> SFK/T-DSA / SOPS - HOS / RNoN References: <Bxp7sH.3xI@rice.edu> <1992Nov14.235040.473@alf.uib.no> <1992Nov15.215228.18343@klaava.Helsinki.FI> Date: Mon, 16 Nov 92 01:10:50 GMT Lines: 24