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Article #653

Re: net.rpg: stats contn'd

#653
From: Magnus Alvestad
Date: Mon, 16 Nov 1992 02:26
19 lines
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>>>>> On 16 Nov 92 02:50:50, ketil@ii.uib.no (Ketil M. Malde) said:

	M> Also remember than in such a hieriarchy, not all substats
	M> would have to be numeric, some could be boolean or text.

	Ketil> Hmm..don't know about this, boolean - well, but text?
	Ketil> How would you go about using this in the game (i.e.
	Ketil> generate other values from it, tables that use this
	Ketil> value, etc)?

Well, not all stats will have to be used for numerical calculation -
text stats will be useful for descriptions of facets of a characters
that can't be quatified into a 1d number. 

I think it's a nice idea to include these descriptions in the
hieriarchy. That would make even those relunctant to write a
description put some text on their character sheets.

-Magnus
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References: <1992Nov14.175820.29105@klaava.Helsinki.FI> <1992Nov14.235850.530@alf.uib.no> <KETIL.92Nov16025050@sandel.ii.uib.no>

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Newsgroups: rec.games.design
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!ugle.unit.no!alf.uib.no!taxus!magnus
From: magnus@bark-fddi.ii.uib.no (Magnus Alvestad)
Subject: Re: net.rpg: stats contn'd
In-Reply-To: ketil@ii.uib.no's message of 16 Nov 92 02:50:50
Message-ID: <1992Nov16.022624.10682@alf.uib.no>
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References: <1992Nov14.175820.29105@klaava.Helsinki.FI> <1992Nov14.235850.530@alf.uib.no>
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Date: Mon, 16 Nov 92 02:26:24 GMT
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