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Article #654

Re: Random vs. Point Alloc CharGen

#654
From: Magnus Alvestad
Date: Mon, 16 Nov 1992 03:29
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I think we just have to live with the fact that different people want
to create their characters in different ways - net.rpg will allow each
player to create the character in the way he wants.

A more interesting problem is what to do with munckins - should the
character generation rules prevent the creation of a super-powerful
character? Should there be balancing-features like in TW2000? 

Or should we just let them play powerful characters. And hope that
they have fun, or if they don't, that they will create a Real
character the next time around.

-Magnus
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Message-ID: <1992Nov16.032939.10960@alf.uib.no>
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!ugle.unit.no!alf.uib.no!taxus!magnus
References: <17455@mindlink.bc.ca> <17547@borg.cs.unc.edu>

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Newsgroups: rec.games.design
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!ugle.unit.no!alf.uib.no!taxus!magnus
From: magnus@bark-fddi.ii.uib.no (Magnus Alvestad)
Subject: Re: Random vs. Point Alloc CharGen
In-Reply-To: bell@pooh.cs.unc.edu's message of 16 Nov 92 02:36:33 GMT
Message-ID: <1992Nov16.032939.10960@alf.uib.no>
Sender: usenet@alf.uib.no (Bergen University Newsaccount)
Reply-To: magnus@ii.uib.no
Organization: UVBS -> SFK/T-DSA / SOPS - HOS / RNoN
References: <17455@mindlink.bc.ca> <17547@borg.cs.unc.edu>
Date: Mon, 16 Nov 92 03:29:39 GMT
Lines: 13