Article View: rec.games.design
Article #654Re: Random vs. Point Alloc CharGen
From: Magnus Alvestad
Date: Mon, 16 Nov 1992 03:29
Date: Mon, 16 Nov 1992 03:29
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1141 bytes
I think we just have to live with the fact that different people want to create their characters in different ways - net.rpg will allow each player to create the character in the way he wants. A more interesting problem is what to do with munckins - should the character generation rules prevent the creation of a super-powerful character? Should there be balancing-features like in TW2000? Or should we just let them play powerful characters. And hope that they have fun, or if they don't, that they will create a Real character the next time around. -Magnus
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!ugle.unit.no!alf.uib.no!taxus!magnus From: magnus@bark-fddi.ii.uib.no (Magnus Alvestad) Subject: Re: Random vs. Point Alloc CharGen In-Reply-To: bell@pooh.cs.unc.edu's message of 16 Nov 92 02:36:33 GMT Message-ID: <1992Nov16.032939.10960@alf.uib.no> Sender: usenet@alf.uib.no (Bergen University Newsaccount) Reply-To: magnus@ii.uib.no Organization: UVBS -> SFK/T-DSA / SOPS - HOS / RNoN References: <17455@mindlink.bc.ca> <17547@borg.cs.unc.edu> Date: Mon, 16 Nov 92 03:29:39 GMT Lines: 13