🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.design
Article #849

Re: net.rpg: Character Stats (LONG)

#849
From: Magnus Alvestad
Date: Fri, 20 Nov 1992 20:47
76 lines
2875 bytes
Brian> Physical:
Brian>  Strength:
Brian>   Power, Build, Speed
Brian>  Toughness:
Brian>   Endurance, Resistance, Pain-threshold
Brian>  Dexterity:
Brian>   Accuracy, Agility, Flexibility

Brian> Cognitive:
Brian>  Reasoning:
Brian>   Logic, Comprehension, Faith
Brian>  Wisdom:
Brian>   Intuition, Charisma, Perception
Brian>  Knowledge:
Brian>   Memory, Experience, Studiousness

Brian> Energy:
Brian>  Magic:
Brian>   Invocation, Alteration, Channeling
Brian>  Psychic:
Brian>   Equilibrium, Synchronicity, Essence
Brian>  Innate:
Brian>   Control, Force, Focus

I mentioned this earlier on - I don't think we could have a strict
tree-structure like you have proposed here. The problems Ketil bring
up just go to show that, IMO. For example - Build would influence
both the raw-strength-power-to-kick-ass stat and the
tough-enough-to-be-shot stat. 

I think a better way would be to make a interconnected net, but where
you could work your way from the skills up without getting into loops.

For example:

Muscle.
Height.
Weight.
Endurance.
Concentration.
Build:		Height, Weight.
Toughness:	Endurance, Muscle, Build.
Strength:	Muscle, Concentration.

where of course, Build is for example calculated by some operation on
Height and Weight - average or something simpler.

	Ketil> o Is Build 'below' strength?  I'd put it the other way
	Ketil> around, but..

Agreed. Or I'd rather put Height and Weight below Build.

	Ketil> o Same for agil/dex, agility should be the more general
	Ketil> stat IMHO

Agreed.

	Ketil> o Faith is Reason? How about under wisdom?

Wisdom is a stat I cannot stand. 

	Ketil> o XP as a stat...well why not? :-) Untraditional to say
	Ketil> the least..

Well, depends on how we want to implement the payback for play. If we
just give the players skill-advancements, we may not need Exp at all. 

	Ketil> o 'Energy' appears to me to be a little arbitrary, and
	Ketil> genre-dependent, and I don't at all see what the

Agreed. Keep magic to the genre-spesific parts. Make magic a seperate
method that stays below the Concentration-like part or the
Intelligence-like part, for faith-magic or magician-magic.

-Magnus
Technical Details
Message-ID: <1992Nov20.204704.13155@alf.uib.no>
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!ugle.unit.no!alf.uib.no!alf!magnus
References: <Bxu28F.Jrz@acsu.buffalo.edu> <Bxvv78.4y0@acsu.buffalo.edu> <1992Nov18.172809.16951@klaava.Helsinki.FI> <KETIL.92Nov19171458@sandel.ii.uib.no>

Show Full Headers
Complete Article Headers
Newsgroups: rec.games.design
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!ugle.unit.no!alf.uib.no!alf!magnus
From: magnus@bark-fddi.ii.uib.no (Magnus Alvestad)
Subject: Re: net.rpg: Character Stats (LONG)
In-Reply-To: ketil@ii.uib.no's message of 19 Nov 92 17:14:58
Message-ID: <1992Nov20.204704.13155@alf.uib.no>
Sender: usenet@alf.uib.no (Bergen University Newsaccount)
Reply-To: magnus@ii.uib.no
Organization: UVBS -> SFK/T-DSA / SOPS - HOS / RNoN
References: <Bxu28F.Jrz@acsu.buffalo.edu> <Bxvv78.4y0@acsu.buffalo.edu>
 <1992Nov18.172809.16951@klaava.Helsinki.FI>
 <KETIL.92Nov19171458@sandel.ii.uib.no>
Date: Fri, 20 Nov 92 20:47:04 GMT
Lines: 76