Article View: rec.games.design
Article #884Re: net.rpg: Character Stats [based on skills]
From: Magnus Alvestad
Date: Mon, 23 Nov 1992 00:38
Date: Mon, 23 Nov 1992 00:38
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>>>>> On Sat, 21 Nov 1992 02:53:00 GMT, carl@gergo.tamu.edu (Carl D. Perkins) said: Carl> This is clearly nonsense. Someone who has never Carl> practiced the "agility increasing skills" could still Carl> have a high inate agility. They simply have not spent Well, that might be so - but the player shouldn't know about it, so it shouldn't be rolled up before it was needed. If the player ever got an agility-related skill, maybe he found out he learned it amazingly fast. I'm not sure how to implement this, though. By letting you have a low, unimportant agility as long as you don't have any of the skills below it, and then letting you roll it when you learn something below it. Of course, those that despise rolling will have to find another way to fix that one. -Magnus
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!aun.uninett.no!ugle.unit.no!alf.uib.no!alf!magnus From: magnus@bark-fddi.ii.uib.no (Magnus Alvestad) Subject: Re: net.rpg: Character Stats [based on skills] In-Reply-To: carl@gergo.tamu.edu's message of Sat, 21 Nov 1992 02:53:00 GMT Message-ID: <1992Nov23.003803.11504@alf.uib.no> Sender: usenet@alf.uib.no (Bergen University Newsaccount) Reply-To: magnus@ii.uib.no Organization: UVBS -> SFK/T-DSA / SOPS - HOS / RNoN References: <Bxu28F.Jrz@acsu.buffalo.edu> <Bxvv78.4y0@acsu.buffalo.edu> <1992Nov18.221344.3370@alf.uib.no> <1992Nov19.194427.1@kean.ucs.mun.ca> <20NOV199220532891@gergo.tamu.edu> Date: Mon, 23 Nov 92 00:38:03 GMT Lines: 19