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Article #885

Re: Net.rpg:Stats vs. skills

#885
From: Magnus Alvestad
Date: Mon, 23 Nov 1992 00:43
21 lines
1366 bytes
Concerning skills vs. stats

This is really ketil's idea, but I'll promote it. He thinks there
should be a fundamental difference between those 'stats' used to learn
skills, and those used to perform general tasks.

I am prone to agree.

Maybe we could create those used to learn skills (talents?), first -
and then use those to process the skill-tree from the bottom up. I am
aware that the talents would be mostly intellectual, while the
high-level skills would often be physical. I don't think that is a
problem as long as we know what is what.

Now, my point of hestitation is; aren't there some facets of a
characters that have influence both on his ability to learn skills and
his ability to perform them? Concentration for example?

What do you people think?

-Magnus
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From: magnus@bark-fddi.ii.uib.no (Magnus Alvestad)
Subject: Re: Net.rpg:Stats vs. skills
In-Reply-To: 's message of 20 Nov 92 17:29:09 GMT
Message-ID: <1992Nov23.004345.11665@alf.uib.no>
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Date: Mon, 23 Nov 92 00:43:45 GMT
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