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Article #885Re: Net.rpg:Stats vs. skills
From: Magnus Alvestad
Date: Mon, 23 Nov 1992 00:43
Date: Mon, 23 Nov 1992 00:43
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Concerning skills vs. stats This is really ketil's idea, but I'll promote it. He thinks there should be a fundamental difference between those 'stats' used to learn skills, and those used to perform general tasks. I am prone to agree. Maybe we could create those used to learn skills (talents?), first - and then use those to process the skill-tree from the bottom up. I am aware that the talents would be mostly intellectual, while the high-level skills would often be physical. I don't think that is a problem as long as we know what is what. Now, my point of hestitation is; aren't there some facets of a characters that have influence both on his ability to learn skills and his ability to perform them? Concentration for example? What do you people think? -Magnus
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!aun.uninett.no!ugle.unit.no!alf.uib.no!alf!magnus From: magnus@bark-fddi.ii.uib.no (Magnus Alvestad) Subject: Re: Net.rpg:Stats vs. skills In-Reply-To: 's message of 20 Nov 92 17:29:09 GMT Message-ID: <1992Nov23.004345.11665@alf.uib.no> Followup-To: rec.games.design Sender: usenet@alf.uib.no (Bergen University Newsaccount) Reply-To: magnus@ii.uib.no Organization: UVBS -> SFK/T-DSA / SOPS - HOS / RNoN References: <1992Nov20.172909.3627@crd.ge.com> Date: Mon, 23 Nov 92 00:43:45 GMT Lines: 21