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Article #886

Re: Net.rpg: Skills trees

#886
From: Magnus Alvestad
Date: Mon, 23 Nov 1992 00:50
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>>>>> On Fri, 20 Nov 1992 17:43:12 GMT, dalamb@qucis.queensu.ca (David
>>>>> Lamb) said:

	David> catchy acronym that could incorporate "Modular
	David> Polyversal Rule Set"; MPRS doesn't quite swing it) have

Basically Unimprovable Modular Polyversal Rule Set

or

BUMPRS!

and you could make PR bumpers that said "BUMPRS"..

	David> twists: 1. If you gain experience in a skill, you can
	David> spread some of that experience up higher in the tree,

Why didn't I think of doing it that way? Should be pretty nice, but as
you said, some tuning is needed. Too much makes for too much paperwork
and too fast advancement, while too little makes for excessive
specialization. Tricky, this.


	David> 1. The "spreading experience up the tree" thing is very
	David> hard to manage by hand.  I've had to write a program to
	David> help people do it.

Really? I suppose a non-deep tree would prevent this problem? It's
tempting to organize it really prettily in a very-deep tree, but a
wide one might be a lot smarter, as many branches are only used in
some genres.

	David> 2. For an obscure skill, nobody can remember where it
	David> is in the tree, and the tree is hard to search.  My

Of course, that will always be a problem, increased by a deep tree.

	David> Other are really tough to figure (and use), like how to
	David> organize various fields of "lore" or "knowledge"

Oh, that's just hard work. Easy.

-Magnus
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From: magnus@bark-fddi.ii.uib.no (Magnus Alvestad)
Subject: Re: Net.rpg: Skills trees
In-Reply-To: dalamb@qucis.queensu.ca's message of Fri, 20 Nov 1992 17:43:12 GMT
Message-ID: <1992Nov23.005032.11830@alf.uib.no>
Sender: usenet@alf.uib.no (Bergen University Newsaccount)
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Organization: UVBS -> SFK/T-DSA / SOPS - HOS / RNoN
References: <1992Nov16.185116.24333@crd.ge.com> <By0zw0.5Ho@knot.ccs.queensu.ca>
Date: Mon, 23 Nov 92 00:50:32 GMT
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