Article View: rec.games.design
Article #888Re: net.rpg: musing on the stat tree
From: Magnus Alvestad
Date: Mon, 23 Nov 1992 02:23
Date: Mon, 23 Nov 1992 02:23
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That was one big post. Only one thing I wanted to comment. I still think all race-spesific modification should stay in the race-method, so you can add races, change races, remove races etc. without changing all the skills. Hiding method behind information again. -Magnus
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arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!aun.uninett.no!ugle.unit.no!alf.uib.no!alf!magnusReferences:
<1992Nov21.005748.28933@klaava.Helsinki.FI>Show Full Headers
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!aun.uninett.no!ugle.unit.no!alf.uib.no!alf!magnus From: magnus@bark-fddi.ii.uib.no (Magnus Alvestad) Subject: Re: net.rpg: musing on the stat tree In-Reply-To: jliukkon@klaava.Helsinki.FI's message of 21 Nov 92 00:57:48 GMT Message-ID: <1992Nov23.022337.13711@alf.uib.no> Sender: usenet@alf.uib.no (Bergen University Newsaccount) Reply-To: magnus@ii.uib.no Organization: UVBS -> SFK/T-DSA / SOPS - HOS / RNoN References: <1992Nov21.005748.28933@klaava.Helsinki.FI> Date: Mon, 23 Nov 92 02:23:37 GMT Lines: 11