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Article #888

Re: net.rpg: musing on the stat tree

#888
From: Magnus Alvestad
Date: Mon, 23 Nov 1992 02:23
11 lines
870 bytes
That was one big post.

Only one thing I wanted to comment.

I still think all race-spesific modification should stay in the
race-method, so you can add races, change races, remove races etc.
without changing all the skills. 

Hiding method behind information again.

-Magnus
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Message-ID: <1992Nov23.022337.13711@alf.uib.no>
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!aun.uninett.no!ugle.unit.no!alf.uib.no!alf!magnus
References: <1992Nov21.005748.28933@klaava.Helsinki.FI>

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Newsgroups: rec.games.design
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!aun.uninett.no!ugle.unit.no!alf.uib.no!alf!magnus
From: magnus@bark-fddi.ii.uib.no (Magnus Alvestad)
Subject: Re: net.rpg: musing on the stat tree
In-Reply-To: jliukkon@klaava.Helsinki.FI's message of 21 Nov 92 00:57:48 GMT
Message-ID: <1992Nov23.022337.13711@alf.uib.no>
Sender: usenet@alf.uib.no (Bergen University Newsaccount)
Reply-To: magnus@ii.uib.no
Organization: UVBS -> SFK/T-DSA / SOPS - HOS / RNoN
References: <1992Nov21.005748.28933@klaava.Helsinki.FI>
Date: Mon, 23 Nov 92 02:23:37 GMT
Lines: 11