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Article #889

Re: Atributes, a different way

#889
From: Steffan O'Sullivan
Date: Mon, 23 Nov 1992 21:08
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stv@unislc.uucp (Steve Spencer) writes:
>
>Each stat (Strength, Agility, Mind, and Personality), have two
>substats for them: Passive, and Agressive (for lack of a better word).

A better word would be Active, rather than aggressive.

>So whadda ya think? I think that this system would work REALLY well with
>SLUG, but I also think it's be great for net.rpg. 

Since SLUG is freeform, anything the GM wants would really well with it
:-)  ...  It's pretty specialized, though - I'm not sure I want to take
the space to write it into.

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
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Message-ID: <1992Nov23.210807.7729@oz.plymouth.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos
References: <1992Nov23.190814.14025@unislc.uucp>

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Newsgroups: rec.games.design
Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Re: Atributes, a different way
Message-ID: <1992Nov23.210807.7729@oz.plymouth.edu>
Organization: Plymouth State College - Plymouth, NH.
References: <1992Nov23.190814.14025@unislc.uucp>
Date: Mon, 23 Nov 92 21:08:07 GMT
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