Article View: rec.games.design
Article #890Re: Random vs. Point Alloc CharGen
From: Andrew Bell
Date: Mon, 23 Nov 1992 20:48
Date: Mon, 23 Nov 1992 20:48
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(Note: some of you may wonder why I've followed up to this posting twice. In the interested of a more harmonious net, I've cancelled my last post and posted a "kinder, gentler" follow-up...) In article <17690@mindlink.bc.ca> Nick_Janow@mindlink.bc.ca (Nick Janow) writes: >bell@beethoven.cs.unc.edu (Andrew Bell) writes: >>I say any *player* can use randomness with any point generation system,... >Yes, and you can use a metal-cased modem to pound in a nail...but it doesn't >work as well as a tool designed for that task. Hmm, let's see...s$^%#$eems t*&do wo&^%rk ok...:-) >Essentially you seem to be >saying "design the system for type A gamers (who prefer balanced PA the way >*Andrew Bell* likes it), and let everyone else make do with unsatisfactory >kludges." Please explain your reasons for finding rolling dice with a point balance constraint to be an "unsatisfactory kludge." Thank you. Andrew Bell bell@cs.unc.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!zaphod.mps.ohio-state.edu!darwin.sura.net!uvaarpa!concert!borg!pooh!bell From: bell@pooh.cs.unc.edu (Andrew Bell) Newsgroups: rec.games.design Subject: Re: Random vs. Point Alloc CharGen Message-ID: <17847@borg.cs.unc.edu> Date: 23 Nov 92 20:48:26 GMT Sender: news@cs.unc.edu Followup-To: rec.games.frp.advocacy Organization: The University of North Carolina at Chapel Hill Lines: 23