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Article #890

Re: Random vs. Point Alloc CharGen

#890
From: Andrew Bell
Date: Mon, 23 Nov 1992 20:48
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(Note: some of you may wonder why I've followed up to this posting twice.
In the interested of a more harmonious net, I've cancelled my last post
and posted a "kinder, gentler" follow-up...)

In article <17690@mindlink.bc.ca> Nick_Janow@mindlink.bc.ca (Nick Janow) writes:
>bell@beethoven.cs.unc.edu (Andrew Bell) writes:
>>I say any *player* can use randomness with any point generation system,...

>Yes, and you can use a metal-cased modem to pound in a nail...but it doesn't
>work as well as a tool designed for that task.

Hmm, let's see...s$^%#$eems t*&do wo&^%rk ok...:-)

>Essentially you seem to be
>saying "design the system for type A gamers (who prefer balanced PA the way
>*Andrew Bell* likes it), and let everyone else make do with unsatisfactory
>kludges."

Please explain your reasons for finding rolling dice with a point balance
constraint to be an "unsatisfactory kludge."  Thank you.

   Andrew Bell
bell@cs.unc.edu
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From: bell@pooh.cs.unc.edu (Andrew Bell)
Newsgroups: rec.games.design
Subject: Re: Random vs. Point Alloc CharGen
Message-ID: <17847@borg.cs.unc.edu>
Date: 23 Nov 92 20:48:26 GMT
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Followup-To: rec.games.frp.advocacy
Organization: The University of North Carolina at Chapel Hill
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