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Article #893

net.rpg:Stats, Attributes, Skills

#893
From: Brian D. Leet
Date: Tue, 24 Nov 1992 01:19
38 lines
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Well I've been following the development of these sets of ideas in various
different threads and I just thought I'd post my current ideas to see what
reactions I get.

First of all the reaction to my stat tree was definitly mixed, although a 
bit more on the positive side I think.  The consensus seems to be that the
whole Energy branch was unneeded, and arbitrary.  It has been scrapped as far
as I am concerned.

The discussion regarding having some scores for the learning of skills is 
interesting but it strikes me that learning skills is a skill in itself.  So
how did you learn that skill?  This of course repeats in an endless loop.  
I think that any division between these categories is arbitrary.  Stats should
affect both the learning and performance of skills (but perhaps to a different
extent and different stats.)

The discussion of whether stats were current ability or innate (genetic) 
potential is also interesting.  I think that for obvious reasons of games
mechanics the stats tree should indicate the current abilities in an area.
Whether you want to have innate limits is another area.  I am operating on the
assumption that stats could be used "as is" to deal with situations for which
a character does not have an appropriate skill.

Finally I am still opposed to attempting to fit the skill tree under the stat
tree.  I find it fairly self-evident that some skills are influenced by more
than one stat.  I think any attempt to deal with it otherwise will be a 
horrible oversimplification.  I am assuming that if a skill is said to use
two substats, and your group just uses the one stat over them then you can 
simply use that stat instead, no problem.

Someone made mention to me that trying to keep the tree balanced may do more
harm then good. I'll try to keep that in mind next time although I still
think that a balanced tree is a "Good Thing".  Oh yeah, and if you are 
finding that you need to cross you stats, having some be products of others
and so forth maybe the basic stats need to be reworked.

					Just more musings,
						Brian Leet
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From: leet@acsu.buffalo.edu (Brian D. Leet)
Newsgroups: rec.games.design
Subject: net.rpg:Stats, Attributes, Skills
Message-ID: <By7517.45z@acsu.buffalo.edu>
Date: 24 Nov 92 01:19:54 GMT
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