Thread View: rec.games.design
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Started by Steven Eric Schwartz
Tue, 22 Dec 1992 07:51
FUDGE Levels
Author: Steven Eric Schwartz
Date: Tue, 22 Dec 1992 07:51
Date: Tue, 22 Dec 1992 07:51
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>Terrible: Very Hurt, Incapacitated, Near Death
>Poor: Hurt, Incapacitated, Near Death
>Mediocre: Hurt, Very Hurt, Incapacitated, Near Death
>Fair: Scratch, Hurt, Very Hurt, Incapacitated, Near Death
>Good: Scratch, Hurt, Hurt, Very Hurt, Incapacitated, Near Death
>Great: Scratch, Scratch, Hurt, Hurt, Very Hurt, Incapacitated, Near
> Death
>Superb: Scratch, Scratch, Hurt, Hurt, Very Hurt, Very Hurt,
> Incapacitated, Near Death
Wouldn't it be more intuitive/easier to remember if the backwards progression
went like:
Superb: Sc, Sc, H, H, VH, VH, In, ND
Great: Sc, Sc, H, H, VH, In, ND [remove a VH]
Good: Sc, Sc, H, VH, In, ND [remove an H]
Fair: Sc, H, VH, In, ND [remove a Sc]
This makes each level going down one less duplicate level than the one
after it.
(Am I making sense?)
--
Steven Eric Schwartz "It's not safe out here. It's wonderous, with
(schwarts@cps.msu.edu) treasures to satiate desires both subtle and
125 East Wilson Hall, MSU gross. But it's not for the timid."
East Lansing, Michigan 48825 - Q, "Q Who"
Re: FUDGE Levels
Author: Steffan O'Sullivan
Date: Tue, 22 Dec 1992 15:43
Date: Tue, 22 Dec 1992 15:43
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schwarts@cps.msu.edu (Steven Eric Schwartz) writes: > >Wouldn't it be more intuitive/easier to remember if the backwards progression >went like: > > Superb: Sc, Sc, H, H, VH, VH, In, ND > Great: Sc, Sc, H, H, VH, In, ND [remove a VH] > Good: Sc, Sc, H, VH, In, ND [remove an H] > Fair: Sc, H, VH, In, ND [remove a Sc] > >This makes each level going down one less duplicate level than the one >after it. Sure, makes sense - thanks. I'll change it. -- - Steffan O'Sullivan sos@oz.plymouth.edu
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