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2 messages
2 total messages Started by nsmca Sat, 02 Jan 1993 04:35
Magic, Computers, MUDs, more..+
#535
Author: nsmca
Date: Sat, 02 Jan 1993 04:35
16 lines
1116 bytes
How about a world where the characters find out how to munipulte the worlds
"source code" and the spells they use are actually modification of the source
code or of minor subreutines.. As the characters gain experiences they get
better at munipulting the source code, or get higher up in the code.. Artifacts
might be of being able to better number crunch the spells so that they get
faster to change the source code..

For ideas on how to write computer games, take a look at a MUD..

Players create there own spells. Hum.. Sounds like a beginning for a VR
universe..


Michael Adams
Alias: Morgoth/Ghost Wheel 
nsmca@acad3.alaska.edu
Re: Magic, Computers, MUDs, more..+
#536
Author: Tanya Louise Daum
Date: Sat, 02 Jan 1993 08:49
32 lines
2089 bytes
nsmca@acad3.alaska.edu writes:

>How about a world where the characters find out how to munipulte the worlds
>"source code" and the spells they use are actually modification of the source
>code or of minor subreutines.. As the characters gain experiences they get
>better at munipulting the source code, or get higher up in the code.. Artifacts
>might be of being able to better number crunch the spells so that they get
>faster to change the source code..

	While the code produced is not exactly a spell as a such, the
LambdaMOO server (Example at lambda.parc.xerox.com 8888) has an interactive
object oriented programming language in which the entire game database
(everything from the generic room class to the generic object class,
including basic commands like "Say" or "look") has been written in an object
oriented language called MOO .. It's quite fascinating, and most anybody can
get programmer capabilities on LambdaMOO.  Give it a try.

>For ideas on how to write computer games, take a look at a MUD..

	Indeed!  And I think LambdaMOO is one of the best muds out there,
especially as far as programming goes.  It certainly slaughters all the
popular systems out there like DikuMUD or Tiny* .

>Players create there own spells. Hum.. Sounds like a beginning for a VR
>universe..

And that is how it has turned out to be...
-- 
"And men are men who till the land, and women are women who weave, fifty men
 own the lemon grove, and no man is a slave." -- Herbert Read

Comrade @ LambdaMOO (telnet lambda.parc.xerox.com 8888) daum@bode.ualberta.ca
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