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Thread View: rec.games.design
5 messages
5 total messages Started by christopher hall Wed, 27 Jan 1993 19:48
Preferred Game Interface ** Survey **
#919
Author: christopher hall
Date: Wed, 27 Jan 1993 19:48
29 lines
2186 bytes
Hello,

     I am working together with some peers to program a computer fantasy
game.  We are trying to design an interface for the game that most people
will like.  I would like to know from you people what sort of interface do
like using the most?  Is it keyboard only, joystick or mouse only, or a
combination of them?

     For your information the game is being programmed for IBMs and their
compatibles.  Also, the game is in a 3-D texture mapped graphics format.
Therefore, a character can see objects around them.  It is my opinion that
the "Sierra-style" interface from their earlier games is the best.  I think
that the game can be more versatile by making the person choose the words
and then type their commands.  Do you agree?  Do you know of another method
that works just as well or better?

     Please post any responses, and if you can, please e-mail a copy of
your response to me also.

                                                        Thanks in Advance,
                                                        Chris Hall

/--------------------------------------------------------------------------\
|    The world cannot end today because it is tomorrow in Australia...     |
|                                                                          |
|       |________          Chris Hall                                      |
| ||OOO||________>         hallch@handel.colostate.edu                     |
|       |                                                                  |
\__________________________________________________________________________/
Re: Preferred Game Interface ** Survey **
#936
Author: millerl
Date: Thu, 28 Jan 1993 05:53
27 lines
1492 bytes
In article <Jan27.194821.74243@yuma.ACNS.ColoState.EDU>, hallch@CS.ColoState.EDU (christopher hall) writes:
> Hello,

Yello...

>      I am working together with some peers to program a computer fantasy
> game.

Good for you. Why are you on rec.games.frp.misc?

>  We are trying to design an interface for the game that most people
> will like.  I would like to know from you people what sort of interface do
> like using the most?  Is it keyboard only, joystick or mouse only, or a
> combination of them?

Pencil and paper and dice, oh boy.


I think I'm not the kind of person you really want to ask. Maybe you'd
do better in one of the computer games newsgroups (take your pick, there
must be a gazillion of em).

-- 
whoah,
+++++++++++++++++++++++23
Loren Miller                           internet: MILLERL@wharton.upenn.edu
Mediocrity is a hand rail.                         -- Baron de Montesquieu
Re: Preferred Game Interface ** Survey **
#930
Author: Allen Tom
Date: Thu, 28 Jan 1993 06:25
25 lines
1482 bytes
In article <Jan27.194821.74243@yuma.ACNS.ColoState.EDU> hallch@CS.ColoState.EDU (christopher hall) writes:
>Hello,
>
>     I am working together with some peers to program a computer fantasy
>game.  We are trying to design an interface for the game that most people
>will like.  I would like to know from you people what sort of interface do
>like using the most?  Is it keyboard only, joystick or mouse only, or a
>combination of them?
>

Joystick: Unless its an action game, forget it!

Mouse: Gets very annoying once you learn all the commands.

Keyboard: I'm playing U7 now with a mouse, and I yearn for the days
when Ultima was 100% keyboard... (It's alot easier and *faster* once 
you know all the keys compared to clicking and sliding that thing around
my desk)


-- 
+-------=Allen Tom=-------+   It is not I who am crazy,
| atom@soda.berkeley.edu  |         It is I who am MAD!!!! -- Ren
| atom@ocf.berkeley.edu   |          
+-------------------------+ wubba wubba wubba wubba wubba wubba wubba!!!!!
Re: Preferred Game Interface ** Survey **
#932
Author: Lisa Dusseault
Date: Thu, 28 Jan 1993 18:10
32 lines
2043 bytes
In article <Jan27.194821.74243@yuma.ACNS.ColoState.EDU>  
hallch@CS.ColoState.EDU (christopher hall) writes:
> Hello,
> 
>      I am working together with some peers to program a computer fantasy
> game.  We are trying to design an interface for the game that most  
people
> will like.  I would like to know from you people what sort of interface  
do
> like using the most?  Is it keyboard only, joystick or mouse only, or a
> combination of them?


Perhaps a bit off topic, but what I've always thought would be really  
cool:  If you have a figure of the character in view, then when you want  
the character to say something, you click on his mouth and a cartoon-type  
balloon appears next to him.  You type what you want to say, hit return or  
click again, and voila.   (of course non-mouse options are wonderful for  
people who get to know the game:  a code like s or S for say/speak... but  
the mouse should be available)  When/if somebody answers or speaks to you,  
a similar balloon appears next to him/her/them/it, and you click (or hit  
return) to make it disappear.

As for specifying actions with text (if this is necessary), perhaps if you  
click somewhere else another kind of text box appears.  That way you don't  
have a space reserved for text on the screen; and most of what happens  
should be communicated visually rather than relying on text.  If you have  
graphics anyway, use'em.

If you like it, tell me.  :)
Lisa Dusseault
ldusseau@zeus.uwaterloo.ca
Re: Preferred Game Interface ** Survey **
#934
Author: Victor Putz
Date: Fri, 29 Jan 1993 01:57
60 lines
2763 bytes
hallch@CS.ColoState.EDU (christopher hall) writes:

>Hello,

>     I am working together with some peers to program a computer fantasy
>game.  We are trying to design an interface for the game that most peopl

>will like.  I would like to know from you people what sort of interface 
o
>like using the most?  Is it keyboard only, joystick or mouse only, or a
>combination of them?

>     For your information the game is being programmed for IBMs and thei

>compatibles.  Also, the game is in a 3-D texture mapped graphics format.
>Therefore, a character can see objects around them.  It is my opinion th
t
>the "Sierra-style" interface from their earlier games is the best.  I th
nk
>that the game can be more versatile by making the person choose the word

>and then type their commands.  Do you agree?  Do you know of another met
od
>that works just as well or better?

>     Please post any responses, and if you can, please e-mail a copy of
>your response to me also.

>                                                        Thanks in Advanc
,
>                                                        Chris Hall

>/-----------------------------------------------------------------------
--\
>|    The world cannot end today because it is tomorrow in Australia...  
  |
>|                                                                       
  |
>|       |________          Chris Hall                                   
  |
>| ||OOO||________>         hallch@handel.colostate.edu                  
  |
>|       |                                                               
  |
>\_______________________________________________________________________
__/

Laddie, if you can get people to play the kind of game where the player
has to use their brain to solve it (as opposed to clicking on random
objects), you're a good man.  Those games are superior, if you can get a
good parser (a GOOD parser-- the "word-hunt" games are as bad or worse
than the "pixel-hunt" games).  If you can, the typed-command game is the
better game.

It just might not sell as well, that's all.  Consumers love object games--
that's why there's so many of them.  Personally, I don't see the appeal,
but there it is.

Good luck (and good gaming),
-->Vputz
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