Article View: rec.games.programmer
Article #1073EGA CARDS
From: Lady of the BitMode
Date: Wed, 11 Nov 1992 06:39
Date: Wed, 11 Nov 1992 06:39
19 lines
1173 bytes
1173 bytes
Hello. I have a question. I want to make a little game and put it on the shareware market. I was thinking about using the EGA card because it's supported by vga too. But there are two standards of EGA; 64K and 128K which one should I support. Since it's just a simple game to get me up to speed I was thinking about 64K but I really want 128K but it's a little more worthwhile with 2 pages at 640 x 350 graphics mode. I'm hoping that a lot of people have EGA 128K, or VGA, memory boards so that they can run my program on there machine if I decided to support EGA 128K, which I think I will.. What do you Graphics Gurus or others think about that? PS: as many of you realize i'm using an ibm 386 clone. Thanxs, Erica Ramsey
Technical Details
Message-ID:
<1992Nov11.063956.20790@wariat.org>Path:
arc1-ca.pugleaf.net!sparky!uunet!usc!zaphod.mps.ohio-state.edu!cs.utexas.edu!qt.cs.utexas.edu!yale.edu!spool.mu.edu!agate!usenet.ins.cwru.edu!wariat!ericaShow Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!usc!zaphod.mps.ohio-state.edu!cs.utexas.edu!qt.cs.utexas.edu!yale.edu!spool.mu.edu!agate!usenet.ins.cwru.edu!wariat!erica From: erica@wariat.org (Lady of the BitMode) Subject: EGA CARDS Message-ID: <1992Nov11.063956.20790@wariat.org> Organization: Akademia Pana Kleksa, Public Access Uni* Site Distribution: usa Date: Wed, 11 Nov 1992 06:39:56 GMT Lines: 19