Article View: rec.games.programmer
Article #1108Joystick routines
From: Ummm... me!
Date: Sun, 11 Oct 1992 07:13
Date: Sun, 11 Oct 1992 07:13
17 lines
1135 bytes
1135 bytes
Does anyone happen to have some good joystick routines which would be
suitable for inclusion in an arcade-type action game? I need only a few
functions such as joystick initialization/centering and reading of the
joystick position, but a fully complete game port library would (of course)
do nicely as well.
I tried using a full-featured function library called CGAMEJOY.ZIP, but
it kept crapping out on me and reporting a "division error" when I utilized
it at 33Mhz on my 386. (It works in the "non-turbo" mode (~12Mhz), though.)
Another possibility would be if someone knows what the problem is with
CGAMEJOY.ZIP and my system, since it's a good function library otherwise.
Any help would be appreciated. Thanks,
- Mark Rosteck -
(g1marker@cdf.toronto.edu)
(ematias@csri.toronto.edu)
Technical Details
Message-ID:
<1992Oct11.031322.25052@jarvis.csri.toronto.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!utcsri!csri.toronto.edu!ematiasShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!utcsri!csri.toronto.edu!ematias Newsgroups: rec.games.programmer From: ematias@csri.toronto.edu (Ummm... me!) Subject: Joystick routines Message-ID: <1992Oct11.031322.25052@jarvis.csri.toronto.edu> Organization: CSRI, University of Toronto Date: 11 Oct 92 07:13:22 GMT Lines: 18