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Article #1108

Joystick routines

#1108
From: Ummm... me!
Date: Sun, 11 Oct 1992 07:13
17 lines
1135 bytes
   Does anyone happen to have some good joystick routines which would be
suitable for inclusion in an arcade-type action game?  I need only a few
functions such as joystick initialization/centering and reading of the
joystick position, but a fully complete game port library would (of course)
do nicely as well.
   I tried using a full-featured function library called CGAMEJOY.ZIP, but
it kept crapping out on me and reporting a "division error" when I utilized
it at 33Mhz on my 386.  (It works in the "non-turbo" mode (~12Mhz), though.)

   Another possibility would be if someone knows what the problem is with
CGAMEJOY.ZIP and my system, since it's a good function library otherwise.

   Any help would be appreciated.  Thanks,

     - Mark Rosteck -
(g1marker@cdf.toronto.edu)
(ematias@csri.toronto.edu)
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Message-ID: <1992Oct11.031322.25052@jarvis.csri.toronto.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!utcsri!csri.toronto.edu!ematias

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Path: arc1-ca.pugleaf.net!sparky!uunet!utcsri!csri.toronto.edu!ematias
Newsgroups: rec.games.programmer
From: ematias@csri.toronto.edu (Ummm... me!)
Subject: Joystick routines
Message-ID: <1992Oct11.031322.25052@jarvis.csri.toronto.edu>
Organization: CSRI, University of Toronto
Date: 11 Oct 92 07:13:22 GMT
Lines: 18