Article View: rec.games.programmer
Article #1133Re: PC Sprite Engine
From: Rich"TheMan"Kennehan
Date: Tue, 13 Oct 1992 23:52
Date: Tue, 13 Oct 1992 23:52
25 lines
1316 bytes
1316 bytes
David J Madura: PC Sprite Engine >My idea was that the sprite card would genlock with whatever VGA card >in use and that way, programmers could use the VGA as a background with >the sprites in the foreground (eliminating the need for backgrounds in >the sprite board and concentrating on sprites only). VGA cannot produce a smooth scrolling background. So the sprite engine is going to have to do both scolling AND sprites. >Remember, the sprites do not need a continuous bitmap. What do you mean??? >Mind you, I think you people in no way even come close to starting this >project (Like the killer graphics lib, sprites lib, etc...) Speak for yourself. PLEASE keep in mind that the Super Nintendo can handle multiple backgrounds, sprites, scaling and rotation at 2.15 Mhz!!! - Rich kennehra@logic.camp.clarkson.edu
Technical Details
Message-ID:
<kennehra.719020359@craft.camp.clarkson.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!clarkson!kennehraReferences:
<7593@blue.cis.pitt.edu.UUCP> <Bw2z59.AM5@news.cso.uiuc.edu>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!clarkson!kennehra From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) Subject: Re: PC Sprite Engine Message-ID: <kennehra.719020359@craft.camp.clarkson.edu> Sender: news@news.clarkson.edu Nntp-Posting-Host: logic.camp.clarkson.edu Organization: Clarkson University References: <7593@blue.cis.pitt.edu.UUCP> <Bw2z59.AM5@news.cso.uiuc.edu> Date: Tue, 13 Oct 1992 23:52:39 GMT Lines: 25