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Article #1197Re: Number of unique tiles in a game?
From: Victor Putz
Date: Fri, 13 Nov 1992 16:58
Date: Fri, 13 Nov 1992 16:58
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cat@wixer.cactus.org (Dr. Cat) writes: > If I remember right, Ultima III had 128 tiles, Ultima IV had 256, Ult ma V >had 512, and Ultima VI had 2048. I might have some of those numbers wro g, >though, it's been a while since I worked on the series... I'd say 256 s ould >be fine for your first game. You'll be lucky if you can find the time t >think up & draw that many unique shapes. Ultima III had 128 tiles?? Hum. I don't think so, if we are talking about the same thing (which we must not be-- sounds like you know what you're talking about). I'm referring to tiles on the map, just in terms of background (ie mountains, forests, etc). I suppose considering the different "border" tiles (ie different boundaries bwetween ocean and land), I can see a fair amount but u3 just wasn't that graphically complex. Trees and other objects I can see as static actors (not tiles). I think we're agreed, though-- 256 is PLENTY for a first game, and with 256 colors, 256 tiles can go a long way (and take up a LOT of time). -->Vputz
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz From: vputz@nyx.cs.du.edu (Victor Putz) Subject: Re: Number of unique tiles in a game? Message-ID: <1992Nov13.165852.20338@mnemosyne.cs.du.edu> Sender: usenet@mnemosyne.cs.du.edu (netnews admin account) Organization: University of Denver, Dept. of Math & Comp. Sci. References: <1992Nov12.102807.1@camins.camosun.bc.ca> <1992Nov13.102314.2 Date: Fri, 13 Nov 92 16:58:52 GMT Lines: 26