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Article #1197

Re: Number of unique tiles in a game?

#1197
From: Victor Putz
Date: Fri, 13 Nov 1992 16:58
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cat@wixer.cactus.org (Dr. Cat) writes:


>   If I remember right, Ultima III had 128 tiles, Ultima IV had 256, Ult
ma V
>had 512, and Ultima VI had 2048.  I might have some of those numbers wro
g,
>though, it's been a while since I worked on the series...  I'd say 256 s
ould
>be fine for your first game.  You'll be lucky if you can find the time t

>think up & draw that many unique shapes.

Ultima III had 128 tiles??  Hum.  I don't think so, if we are talking
about the same thing (which we must not be-- sounds like you know what
you're talking about).  I'm referring to tiles on the map, just in terms
of background (ie mountains, forests, etc).  I suppose considering the
different "border" tiles (ie different boundaries bwetween ocean and
land), I can see a fair amount but u3 just wasn't that graphically
complex.  Trees and other objects I can see as static actors (not tiles).

I think we're agreed, though-- 256 is PLENTY for a first game, and with
256 colors, 256 tiles can go a long way (and take up a LOT of time).

-->Vputz
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Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
From: vputz@nyx.cs.du.edu (Victor Putz)
Subject: Re: Number of unique tiles in a game?
Message-ID: <1992Nov13.165852.20338@mnemosyne.cs.du.edu>
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Organization: University of Denver, Dept. of Math & Comp. Sci.
References: <1992Nov12.102807.1@camins.camosun.bc.ca> <1992Nov13.102314.2
Date: Fri, 13 Nov 92 16:58:52 GMT
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