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Article #1198Re: Number of unique tiles in a game?
From: Daniel Leon Berke
Date: Fri, 13 Nov 1992 17:56
Date: Fri, 13 Nov 1992 17:56
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I believe Ultima III had a 128x128 tile map, Ultima IV was 256x256. I am not sure of the games beyond that. I am currently working on an Ultima "clone" in which my main map is 500x500 tiles, and there are about 60 towns & dungeon levels combined, each with a 75x75 tile map. I'm just glad that my partner drew mostly everything, not me! Dan -- <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> Daniel Berke Rensselaer Polytechnic Institute, Troy NY <> <> berked@rpi.edu Department of Electrical, Computer & Systems Eng. <> <> "Keyboard bad or missing. Press <F1> to continue" <>
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!convex!darwin.sura.net!uvaarpa!caen!uwm.edu!rpi!berked From: berked@aix.rpi.edu (Daniel Leon Berke) Subject: Re: Number of unique tiles in a game? Message-ID: <+!s1xqr@rpi.edu> Nntp-Posting-Host: aix.rpi.edu Organization: Rensselaer Polytechnic Institute, Troy, NY References: <1992Nov12.102807.1@camins.camosun.bc.ca> <1992Nov13.102314.2 <1992Nov13.165852.20338@mnemosyne.cs.du.edu> Distribution: rec.games.programmer Date: Fri, 13 Nov 1992 17:56:35 GMT Lines: 15