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Article #1205Re: ?Parsers
From: Phil Goetz
Date: Fri, 13 Nov 1992 20:05
Date: Fri, 13 Nov 1992 20:05
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1437 bytes
In article <QeyLXsm00WAyQby21s@andrew.cmu.edu> angst+@CMU.EDU (Jon C. Slenk) writes: >Parsers are usually the let down of adventure games - I mean, even if the >story line is really interesting, if the parser sucks then the game is >very frustrating to play. > >Does anyone know of some PD code to do good parsing? > >Jon Slenk angst+@cmu.edu EVERYTHING is >Carnegie Mellon Pittsburgh PA Disclaimed Most of the source code to my adventure _Inmate_ is available for anonymous ftp at ccosun.caltech.edu (login anonymous) in /pub/apple2/8bit/games/inmate. It is 6502 assembly, written for the S-C Macro Assembler 2.0. It uses an ATN for parsing. I don't like ATNs anymore for general parsing, but for adventure games they are fine. Please tell me if you find this code interesting; I posted it over a year ago and to my knowledge no one has ever looked at it. Phil Goetz goetz@cs.buffalo.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!know!cass.ma02.bull.com!mips2!news.bbn.com!usc!hela.iti.org!cs.widener.edu!dsinc!ub!acsu.buffalo.edu!goetz From: goetz@acsu.buffalo.edu (Phil Goetz) Newsgroups: rec.games.programmer Subject: Re: ?Parsers Message-ID: <Bxo7tL.EIA@acsu.buffalo.edu> Date: 13 Nov 92 20:05:44 GMT References: <QeyLXsm00WAyQby21s@andrew.cmu.edu> Sender: nntp@acsu.buffalo.edu Organization: State University of New York at Buffalo/Comp Sci Lines: 21 Nntp-Posting-Host: thuban.cs.buffalo.edu