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Article #1205

Re: ?Parsers

#1205
From: Phil Goetz
Date: Fri, 13 Nov 1992 20:05
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In article <QeyLXsm00WAyQby21s@andrew.cmu.edu> angst+@CMU.EDU (Jon C. Slenk) writes:
>Parsers are usually the let down of adventure games - I mean, even if the
>story line is really interesting, if the parser sucks then the game is
>very frustrating to play. 
>
>Does anyone know of some PD code to do good parsing?
>
>Jon Slenk           angst+@cmu.edu     EVERYTHING is
>Carnegie Mellon     Pittsburgh PA      Disclaimed

Most of the source code to my adventure _Inmate_ is available for anonymous
ftp at ccosun.caltech.edu (login anonymous) in /pub/apple2/8bit/games/inmate.
It is 6502 assembly, written for the S-C Macro Assembler 2.0.
It uses an ATN for parsing.  I don't like ATNs anymore for general parsing,
but for adventure games they are fine.

Please tell me if you find this code interesting; I posted it over a year
ago and to my knowledge no one has ever looked at it.

Phil Goetz
goetz@cs.buffalo.edu
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From: goetz@acsu.buffalo.edu (Phil Goetz)
Newsgroups: rec.games.programmer
Subject: Re: ?Parsers
Message-ID: <Bxo7tL.EIA@acsu.buffalo.edu>
Date: 13 Nov 92 20:05:44 GMT
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