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Article #1206

Re: Text Adventure Languages

#1206
From: Brendon Wyber
Date: Sat, 14 Nov 1992 06:35
26 lines
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Joseph Rivera (jrivera@den.mmc.com) wrote:
> I am interested in writing a text based adventure game and I would like
> some opinions on the different adventure systems (i.e. ADL vs ADVSYS).
> Flexibility and ease of use are my main concerns.

Sadly flexibility and ease of use don't come together in the same package
when it comes to adventure game compilers. 


When it comes to which adventure compiler to use their is only one
answer and that is TADS.

TADS: Clearly the best of the systems available, certainly by far the most 
powerful and is very readable (no recursing brackets or anything like that)
though it shows some C similarities. It costs however, being shareware, but
is worth it.

Read rec.arts.int-fiction and rec.games.int-fiction for information on
this thread.

Be seeing you,

Brendon Wyber                     Computer Services Centre,
b.wyber@csc.canterbury.ac.nz      University of Canterbury, New Zealand.

"Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."
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From: cctr120@cantua.canterbury.ac.nz (Brendon Wyber)
Subject: Re: Text Adventure Languages
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