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Article #1206Re: Text Adventure Languages
From: Brendon Wyber
Date: Sat, 14 Nov 1992 06:35
Date: Sat, 14 Nov 1992 06:35
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Joseph Rivera (jrivera@den.mmc.com) wrote: > I am interested in writing a text based adventure game and I would like > some opinions on the different adventure systems (i.e. ADL vs ADVSYS). > Flexibility and ease of use are my main concerns. Sadly flexibility and ease of use don't come together in the same package when it comes to adventure game compilers. When it comes to which adventure compiler to use their is only one answer and that is TADS. TADS: Clearly the best of the systems available, certainly by far the most powerful and is very readable (no recursing brackets or anything like that) though it shows some C similarities. It costs however, being shareware, but is worth it. Read rec.arts.int-fiction and rec.games.int-fiction for information on this thread. Be seeing you, Brendon Wyber Computer Services Centre, b.wyber@csc.canterbury.ac.nz University of Canterbury, New Zealand. "Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!comp.vuw.ac.nz!canterbury.ac.nz!cantua!cctr120 From: cctr120@cantua.canterbury.ac.nz (Brendon Wyber) Subject: Re: Text Adventure Languages Message-ID: <Bxp0yM.9n9@cantua.canterbury.ac.nz> Nntp-Posting-Host: cantua.canterbury.ac.nz Organization: University of Canterbury, Christchurch, New Zealand. X-Newsreader: TIN [version 1.1 PL6] References: <1992Nov11.220608.8644@den.mmc.com> Date: Sat, 14 Nov 1992 06:35:10 GMT Lines: 26