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Article #1239Game Design Issues(Randomness, Windows, Women)
From: WILLIAMSON, JOHN EDWARD
Date: Mon, 28 Sep 1992 14:55
Date: Mon, 28 Sep 1992 14:55
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2391 bytes
This seems to be the most appropriate place to ask these game design questions that have me rather stumped. First, why is there never any variation in the Nintendo-type of scrolling games (Mario, Street Fighter, Commander Keen, and the like)? By variation I am not refering to the genre itself (though that too could use some new ideas), but rather the lack of variation in the number and location of villians you are supposed to attack. Or is memorizing the exact and predictible location of each villian part of the fun of the game? Second, other than the Sim series (ant, city, world), I have yet to see a game for the Windows environment that actually uses the GUI to improve gameplay (Balance of Power, sort of made good use of a GUI). Is this because of the difficulty programming in Windows, or because we, as game designers, are so used to thinking of one screen designs, or because multiple windows of information (that can be resized, etc.) just aren't important to a good game? And finally, what are you doing as designers in an attempt to lure women to play your games (and spend their money). Aside from the Barbie Design Studio and the Laura Bow series I haven't seen any big ticket attempts to attract women into computer gaming (forgot about Ms. Pacman). Is this because you've given up on this sector of the population or because you feel that a good game should appeal to everyone one or that women will play more computer games if they get more access to computers at an earlier age? There is some emperical evidence that women are not as good and do not enjoy the traditional fly and shoot 'em up type of game even after you control for computer experience, computer phobia, and spatial ability. Or it could just be that they don't like this type of game and their score reflects more boredom than ability. John W.
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!news.Brown.EDU!qt.cs.utexas.edu!cs.utexas.edu!tamsun.tamu.edu!venus.tamu.edu!jew5001 From: jew5001@venus.tamu.edu (WILLIAMSON, JOHN EDWARD) Subject: Game Design Issues(Randomness, Windows, Women) Message-ID: <28SEP199209552093@venus.tamu.edu> News-Software: VAX/VMS VNEWS 1.41 Sender: news@tamsun.tamu.edu (Read News) Organization: Texas A&M University, Academic Computing Services Date: Mon, 28 Sep 1992 14:55:00 GMT Lines: 35