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Article #1243Re: Sprite storage in Mode X -- Need More ROOM!
From: Raoul Said
Date: Mon, 28 Sep 1992 18:21
Date: Mon, 28 Sep 1992 18:21
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In article <80600@ut-emx.uucp> baylor@ccwf.cc.utexas.edu (Baylor) writes: >> >>Magic Pockets and Gods use the 320x200 16 colour EGA mode but use the VGA >>palette. This is probably because it is the mode that is most ST/Amiga >>compatible. It is not Mode X. Mode 13 ($0D, 0DH) allows two page flip screens >>(@ 32K each) with 6 pages left for graphics (@ 192K). Not all the graphics >>have to be on the card though but what is will be faster. >> > > Ok, i'm no expert, and i've been wrong before, but somerthing about >this feels wrong. I can't see a way where you can use the vga pallete >in mode D. It's 320x200x16. You get 1 bit per pixel, giving you a total >of 4 bits that can hold a color code; ie., 16 unique colors at a time. Its true! Gods does use only 16 colors. If you take a snapshot with Dpaint's camera tsr and then inspect the palette you will see this. This is probably one of the best alternatives to Modex ever! I assume you get 8 pages of video ram to play with which would offer way more flexibiltiy and speed. The only drawback is you would have to find an artist who can make 16 carefully selected colors look like 256! Obviously Gods pulls this off. I wonder if its as straight forward as setting 320x200x16 and setting the palette with the VGA colors you want? Hmm.....
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Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!ukma!rutgers!orstcs!orstcs!usenetusenet From: saidra@prism.CS.ORST.EDU (Raoul Said) Newsgroups: rec.games.programmer Subject: Re: Sprite storage in Mode X -- Need More ROOM! Message-ID: <1992Sep28.182137.1425@CS.ORST.EDU> Date: 28 Sep 92 18:21:37 GMT References: <80600@ut-emx.uucp> Sender: usenet@CS.ORST.EDU Organization: Oregon State University, Computer Science Dept. Lines: 23 Nntp-Posting-Host: prism.cs.orst.edu