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Article #1244

Re: RPG

#1244
From: Bryce Koike
Date: Mon, 28 Sep 1992 18:38
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In article <1992Sep28.143011.1127@mnemosyne.cs.du.edu> vputz@nyx.cs.du.edu (Victor Putz) writes:
>
>Not too bad so far, but "created by a god" is still a little flimsy for
>the continuation of a species.  Not saying that you need to create and
>divulge the complete intricacies of a world's ecosystem, but maybe a
>little work should be done here.

	Eh, I've often found that the creation of a universe is
rarely very important to a computer game (unless that's tied into
the game itself...eh...dunno if I like that personally).  What's
more important is playability, how fun it is, how simple/
difficult/complex it is...etc...

>A little less emphasis on critters is not a bad way to play things; after
>all, we are living in a pretty fascinating world today, courtesy of homo
>sapiens (we screw up a lot, but we do do some pretty nifty stuff).  You
>just can't have beetloads of wild monsters romping around the countryside.

	Sure you can!  (Grin!)  You just won't find a very good
REASON for it, usually (unless you're a Nethack fan...then it's
expected...).  I prefer few to NO wandering monsters.  The more
infrequent they are, the more of a surprise they are.  There's been
times in games where I've been impatient just to leave a dungeon but
I have to face dozens and dozens of random encounters to make it out
(sometimes getting killed in the process, screaming, and rebooting
the computer...)
	Not my piece of cake, really...

> You do have an advantage in that you created intelligent races (to serve
>as an army), so they won't be bent on self-destruction or interspecies
>conflict so much as serving Karion.

	Yow...frightening concept, isn't it...intelligent bad
guys... (shh...don't tell this one to anyone else...)

>Sounds like an okay start.  And-- yes, people will play a game if the
>story is good but the graphics substandard (I was addicted to antepenult,
>an ultima 3 clone released for the Amiga, for about four months last
>year).  Your trick will be to get people to play it in the first place. 
>Once they're into it, you will have far fewer troubles.

	Nethack, for the PC, is about as substandard as games get
and I still play it.  The trick is to make certain that the graphics
don't get in the way of the enjoyment of the game.  If the graphics
are awkward or stupid-looking, fewer people will want to play.  So
long as they adequately work, I think people will play the game so
long as it's good!

>-->Vputz
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From: bkoike@sdcc13.ucsd.edu (Bryce Koike)
Newsgroups: rec.games.programmer
Subject: Re: RPG
Message-ID: <38714@sdcc12.ucsd.edu>
Date: 28 Sep 92 18:38:21 GMT
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