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Article #1244Re: RPG
From: Bryce Koike
Date: Mon, 28 Sep 1992 18:38
Date: Mon, 28 Sep 1992 18:38
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2976 bytes
In article <1992Sep28.143011.1127@mnemosyne.cs.du.edu> vputz@nyx.cs.du.edu (Victor Putz) writes: > >Not too bad so far, but "created by a god" is still a little flimsy for >the continuation of a species. Not saying that you need to create and >divulge the complete intricacies of a world's ecosystem, but maybe a >little work should be done here. Eh, I've often found that the creation of a universe is rarely very important to a computer game (unless that's tied into the game itself...eh...dunno if I like that personally). What's more important is playability, how fun it is, how simple/ difficult/complex it is...etc... >A little less emphasis on critters is not a bad way to play things; after >all, we are living in a pretty fascinating world today, courtesy of homo >sapiens (we screw up a lot, but we do do some pretty nifty stuff). You >just can't have beetloads of wild monsters romping around the countryside. Sure you can! (Grin!) You just won't find a very good REASON for it, usually (unless you're a Nethack fan...then it's expected...). I prefer few to NO wandering monsters. The more infrequent they are, the more of a surprise they are. There's been times in games where I've been impatient just to leave a dungeon but I have to face dozens and dozens of random encounters to make it out (sometimes getting killed in the process, screaming, and rebooting the computer...) Not my piece of cake, really... > You do have an advantage in that you created intelligent races (to serve >as an army), so they won't be bent on self-destruction or interspecies >conflict so much as serving Karion. Yow...frightening concept, isn't it...intelligent bad guys... (shh...don't tell this one to anyone else...) >Sounds like an okay start. And-- yes, people will play a game if the >story is good but the graphics substandard (I was addicted to antepenult, >an ultima 3 clone released for the Amiga, for about four months last >year). Your trick will be to get people to play it in the first place. >Once they're into it, you will have far fewer troubles. Nethack, for the PC, is about as substandard as games get and I still play it. The trick is to make certain that the graphics don't get in the way of the enjoyment of the game. If the graphics are awkward or stupid-looking, fewer people will want to play. So long as they adequately work, I think people will play the game so long as it's good! >-->Vputz
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Path: arc1-ca.pugleaf.net!sparky!uunet!news.claremont.edu!ucivax!news.service.uci.edu!network.ucsd.edu!sdcc12!sdcc13!bkoike From: bkoike@sdcc13.ucsd.edu (Bryce Koike) Newsgroups: rec.games.programmer Subject: Re: RPG Message-ID: <38714@sdcc12.ucsd.edu> Date: 28 Sep 92 18:38:21 GMT References: <8340@dirac.physics.purdue.edu> <1992Sep28.143011.1127@mnemosyne.cs.du.edu> Sender: news@sdcc12.ucsd.edu Organization: University of California, San Diego Lines: 49 Nntp-Posting-Host: sdcc13.ucsd.edu