Article View: rec.games.programmer
Article #1318UPDATE: Open Arch Games
From: Cyberman
Date: Thu, 01 Oct 1992 23:57
Date: Thu, 01 Oct 1992 23:57
86 lines
3587 bytes
3587 bytes
It's ME again with a slight update:
Since I did not originally post the intent or direction this
idea was meant to go, I felt it is necessary to assist in
getting any further on the idea.
PROPOSAL:
An open Architecture video entertainment machine.
GOALS:
1: To fit within the boundary of $100 - $250 per unit
retail price
2: A complete system for game development
A: a C/C++ compiler that will allow assembly/
machine specific instructions
B: an OS with primitives for operating the machines
features
(1): access to video
(2): various IO devices
(3): small kernel for preemptive multitasking
(4): access to audio
(5): graphics primitives
(6): anything else deemed necessary
C: a complete fully functional Debugger
(1): step through program asm and src
(2): edit any objects
(3): alter states of IO
(4): check conditions of all IO
(5): remote from an external computer
D: graphic editor
(1): a complete drawing set such as paint smudge
blend effects etc.
(2): import/ export images in any format with
color correction for machine
(3): allow test animation of sequences on machine
(4): whatever else is necessary for production
3: Graphics primitives should be in hardware
4: Non Proprietary design
5: No Non disclosure license -
you own the developers kit THAT's your license PERIOD
6: Expandable -
(1): 2 or more slots for adding memory (more than the
mother board holds that is)
(2): will have SEVERAL video outputs PAL/NSTC in RF
and direct output (?S-VHS ?VGA)
(3): card for a CD-ROM
(4): serial port - this has MANY applications which
will not be listed
7: 320x200 x256 color (of a palette) resolution MINIMUM.
What has been discussed so far is:
Resolution:
320x200x256 (need I say more!?)
Processor:
This has been a topic for much debate.
2 current processors TOP the list for the BEST route
TMS340(10/20) - 32/16 bit
These are EVERYThing needed rolled up in one.
68k - this is fast but not fast enough in my opinion
The BEST proposal is a hybrid of the 2. Combining a 68k
with a TMS340xx or 2 TMS340xx in tandem.
It all depends on the effects on COST (there I go again!
hehehe) of parts and labor
Perhaps using the 68k and 340xx is an EXPANSION idea.
This would make the game significantly more efficient.
FEEDBACK to
cyberman@toz.buffalo.ny.us
If there is interest perhaps a mailing list will be created.
Stephen Cyberman@Toz.Buffalo.NY.US
Scripted at Thu 10-01-1992 17:08:31
... Thank goodness for carbon!
--- Blue Wave/QWK v2.10
Technical Details
Message-ID:
<gate.9PPZRB1w165w@toz.buffalo.ny.us>Path:
arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!rutgers!ub!toz!cybermanShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!rutgers!ub!toz!cyberman From: cyberman@toz.buffalo.ny.us (Cyberman) Newsgroups: rec.games.programmer Subject: UPDATE: Open Arch Games Message-ID: <gate.9PPZRB1w165w@toz.buffalo.ny.us> Date: 1 Oct 92 23:57:19 GMT Lines: 86 X-Maildoor: WaflineMail 1.00r