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Article #1320Re: VGA MODE 13h Questions. Simple Ones!!
From: sl8nl
Date: Fri, 02 Oct 1992 05:13
Date: Fri, 02 Oct 1992 05:13
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> Ok, the standard mode 13, 320x200 is very restricted, but it is possible > to kludge this mode, in a similar way to creating modex, so that > ALL 256k can be accessed, the screen can be scrolled, and therefore > flipped, which is just scrolling by a 'page'. You can change the > logical width of the screen, you can use set address high and low > to scroll. I posted a demo that does all of this...accesses ALL > 256k, creating a 512x512 virtual screen, and pans around it. Someone > who has it may want to post it, or I'll get to it this weekend. > > This may be splitting hairs, I know I'll get flamed because the > original question was about mode 13 and not a derivative, but > if you're going through the trouble of using modex, you may as > well have a choice. Modex gives higher resolution, but mode13 > gives more free memory for storage of bitmaps and such. Any mode that accesses all of the VGA card's 256k has a setup similar to ModeX or the EGA modes. I recall looking at that demo, and it set up a pseudo-modeY. I'll have to look closer before I say more about it, but it was not a mode 13h and I believe it did require the plane 0, byte 0, pixel 0, plane 1, byte 0, pixel 1, etc., format. If it didn't, then I'll have to use your mode. I do, however, believe you are referring to ModeY, the 320x200x256x4 page mode. Mode 13h is just a 320x200x256x1 page mode. Josh
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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: VGA MODE 13h Questions. Simple Ones!! Message-ID: <1992Oct1.231312.59361@cc.usu.edu> Date: 1 Oct 92 23:13:12 MDT References: <26353@castle.ed.ac.uk> <1992Sep29.154829.59269@cc.usu.edu> <1992Oct1.235638.17011@nevada.edu> Distribution: rec Organization: Utah State University Lines: 26