🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #1358

Re: real sprites

#1358
From: Rich"TheMan"Kennehan
Date: Mon, 05 Oct 1992 21:03
21 lines
1438 bytes

I think that you could make MILLIONS if you designed a "sprite engine"
for the IBM that is basically a video card like VGA that allows you
to manipulate sprites (I mean BIG sprites, like on Street Fighter 2)
I've come up with a couple of algorithms written in turbo pascal that
simulates the type of sprite graphics used in NES and SNES games that
uses a tiled background with sprites, but the refresh rate is like
8 seconds.  (unoptimized, pure pascal code, no assembler)  

Ive told people about my idea of designing a sprite engine, but they
all said that it would'nt work because they say that the people who 
play IBM games
don't like arcade style games and that they like to think.  If I had
the technical knowledge in Electrical Engineering I'd build one JUST
TO SHOW EM!!!  I think that there is a HUGE market for arcade style
games on the IBM and if anyone wants to get together and try to build
a "sprite engine" Please let me know!!! 

- Rich
  kennehra@logic.camp.clarkson.edu
Technical Details
Message-ID: <kennehra.718319025@craft.camp.clarkson.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!clarkson!kennehra
References: <gate.05B6RB1w165w@toz.buffalo.ny.us>

Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!clarkson!kennehra
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: Re: real sprites
Message-ID: <kennehra.718319025@craft.camp.clarkson.edu>
Sender: news@news.clarkson.edu
Nntp-Posting-Host: craft.clarkson.edu
Organization: Clarkson University
References: <gate.05B6RB1w165w@toz.buffalo.ny.us>
Date: Mon, 5 Oct 1992 21:03:45 GMT
Lines: 22