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Article #1358Re: real sprites
From: Rich"TheMan"Kennehan
Date: Mon, 05 Oct 1992 21:03
Date: Mon, 05 Oct 1992 21:03
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I think that you could make MILLIONS if you designed a "sprite engine" for the IBM that is basically a video card like VGA that allows you to manipulate sprites (I mean BIG sprites, like on Street Fighter 2) I've come up with a couple of algorithms written in turbo pascal that simulates the type of sprite graphics used in NES and SNES games that uses a tiled background with sprites, but the refresh rate is like 8 seconds. (unoptimized, pure pascal code, no assembler) Ive told people about my idea of designing a sprite engine, but they all said that it would'nt work because they say that the people who play IBM games don't like arcade style games and that they like to think. If I had the technical knowledge in Electrical Engineering I'd build one JUST TO SHOW EM!!! I think that there is a HUGE market for arcade style games on the IBM and if anyone wants to get together and try to build a "sprite engine" Please let me know!!! - Rich kennehra@logic.camp.clarkson.edu
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!clarkson!kennehra From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) Subject: Re: real sprites Message-ID: <kennehra.718319025@craft.camp.clarkson.edu> Sender: news@news.clarkson.edu Nntp-Posting-Host: craft.clarkson.edu Organization: Clarkson University References: <gate.05B6RB1w165w@toz.buffalo.ny.us> Date: Mon, 5 Oct 1992 21:03:45 GMT Lines: 22