Article View: rec.games.programmer
Article #1359Tile systems that work?
From: Eric Jensen
Date: Thu, 15 Oct 1992 20:45
Date: Thu, 15 Oct 1992 20:45
18 lines
1310 bytes
1310 bytes
I am writing a tactical wargame in C++, and I was wondering
what people's experiences with hex-maps vs. square-based maps
have been. If you've written a game using a tiled map system,
and you have thought long about this choice, I would really
appriciate it if you sent me mail or posted here, telling me
what your experiences with this have been. I just need some
pros and cons to help me decide.
From what I can tell, the hex-maps are better for true
distance movements, etc. While the square based system should
be much easier to deal with. (Square array and all.)
All constructive replies are quite welcome.
Eric Jensen
--
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastej
Internet: ccastej@prism.gatech.edu
Correction: There is no deck 'Helllllllpppp.......' Please select another.
Technical Details
Message-ID:
<71405@hydra.gatech.EDU>Path:
arc1-ca.pugleaf.net!sparky!uunet!gumby!destroyer!gatech!prism!ccastejShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!gumby!destroyer!gatech!prism!ccastej From: ccastej@prism.gatech.EDU (Eric Jensen) Newsgroups: rec.games.programmer Subject: Tile systems that work? Summary: What are the pro's and cons? Keywords: graphics, tiles, easy, good Message-ID: <71405@hydra.gatech.EDU> Date: 15 Oct 92 20:45:48 GMT Organization: Georgia Institute of Technology, Behavioral Engineering Division Lines: 18