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Article #1359

Tile systems that work?

#1359
From: Eric Jensen
Date: Thu, 15 Oct 1992 20:45
18 lines
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I am writing a tactical wargame in C++, and I was wondering 
what people's experiences with hex-maps vs. square-based maps 
have been.  If you've written a game using a tiled map system,
and you have thought long about this choice, I would really
appriciate it if you sent me mail or posted here, telling me
what your experiences with this have been.  I just need some 
pros and cons to help me decide.  
   From what I can tell, the hex-maps are better for true 
distance movements, etc.  While the square based system should
be much easier to deal with.  (Square array and all.)
All constructive replies are quite welcome.
    Eric Jensen

-- 
Georgia Institute of Technology, Atlanta Georgia, 30332
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From: ccastej@prism.gatech.EDU (Eric Jensen)
Newsgroups: rec.games.programmer
Subject: Tile systems that work?
Summary: What are the pro's and cons?
Keywords: graphics, tiles, easy, good
Message-ID: <71405@hydra.gatech.EDU>
Date: 15 Oct 92 20:45:48 GMT
Organization: Georgia Institute of Technology, Behavioral Engineering Division
Lines: 18