Article View: rec.games.programmer
Article #1369no-so-random numbers...
From: death
Date: Thu, 15 Oct 1992 23:22
Date: Thu, 15 Oct 1992 23:22
11 lines
890 bytes
890 bytes
Borland C++ has a random number generation feature. However, this does not produce statistically (bell curve) random numbers until you get into an -extremely- high quantity of numbers. Does anyone know of a random number generator, publicly available, or a good algorithm for some? It will be implemented in C. -- Jeff M. Garzik | 25861 Georgia Tech Station | "Only sheep need a leader" Atlanta, GA 30332 | - Nomeansno E-Mail: gtd543a@prism.gatech.edu |
Technical Details
Message-ID:
<71424@hydra.gatech.EDU>Path:
arc1-ca.pugleaf.net!sparky!uunet!gumby!destroyer!gatech!prism!gtd543aShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!gumby!destroyer!gatech!prism!gtd543a From: gtd543a@prism.gatech.EDU (death) Newsgroups: rec.games.programmer,comp.programming Subject: no-so-random numbers... Message-ID: <71424@hydra.gatech.EDU> Date: 15 Oct 92 23:22:25 GMT Followup-To: rec.games.programmer Organization: Fool's Paradise Lines: 11 X-Newsreader: Tin 1.1 PL5