Article View: rec.games.programmer
Article #1370Re: player interaction in multiplayer games
From: Mike Hamrick
Date: Tue, 06 Oct 1992 07:24
Date: Tue, 06 Oct 1992 07:24
32 lines
2235 bytes
2235 bytes
djohnson@cs.ucsd.edu (Darin Johnson) writes:
>It's not that player-player combat is wrong, it's that if not agreed
>upon by both sides, it is socially unacceptable. 98% of the people
>who do kill other players end up complaining when players try to
>prevent this (and how it's not fair that players are ganging up
>against them). It is extremely disruptive to players who are trying
>to play the game, solve the puzzles, etc., to suddenly have someone
>kill them, take all of their possessions, and lose a level. In a
>single-player game, at least you can restore a save game.
>(Imagine a multi-player nethack, where high level players waited
>on the first level to kill players just entering)
I am currently fiddling with the Diku source, working on my own MUD.
I may or may not run it on my SUN 4/100 for people in local Seattle area.
If I do decide to run the thing there will be the following changes:
1. One character per account.
2. Death is FINAL.
3. Computer enforced mourning period where a specific account may not
access the game after the death of their character for a certain
time period (depending on level).
4. No restrictions on player killing.
5. There will be no Gods, Immortals, Wizards, or any support staff.
I think I will call it AnarchyMUD. I expect people to deal with "bad
people" the same way they do in real life.
I am not sure if people will enjoy playing this mud, but it will be an
interesting experiment. Oh yeah, gotta get more phone lines, sigh.
mikeh
Technical Details
Message-ID:
<1992Oct6.072443.26551@u.washington.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!iggy.GW.Vitalink.COM!cs.widener.edu!ukma!darwin.sura.net!spool.mu.edu!sdd.hp.com!uakari.primate.wisc.edu!usenet.coe.montana.edu!news.u.washington.edu!milton.u.washington.edu!hamrickReferences:
<2ACFAFB0.9954@news.service.uci.edu> <BvnM7E.EJv@undergrad.math.waterloo.edu> <39029@sdcc12.ucsd.edu>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!iggy.GW.Vitalink.COM!cs.widener.edu!ukma!darwin.sura.net!spool.mu.edu!sdd.hp.com!uakari.primate.wisc.edu!usenet.coe.montana.edu!news.u.washington.edu!milton.u.washington.edu!hamrick From: hamrick@milton.u.washington.edu (Mike Hamrick) Subject: Re: player interaction in multiplayer games Message-ID: <1992Oct6.072443.26551@u.washington.edu> Sender: news@u.washington.edu (USENET News System) Organization: University of Washington, Seattle References: <2ACFAFB0.9954@news.service.uci.edu> <BvnM7E.EJv@undergrad.math.waterloo.edu> <39029@sdcc12.ucsd.edu> Date: Tue, 6 Oct 1992 07:24:43 GMT Lines: 32