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Article #1370

Re: player interaction in multiplayer games

#1370
From: Mike Hamrick
Date: Tue, 06 Oct 1992 07:24
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djohnson@cs.ucsd.edu (Darin Johnson) writes:

>It's not that player-player combat is wrong, it's that if not agreed
>upon by both sides, it is socially unacceptable.  98% of the people
>who do kill other players end up complaining when players try to
>prevent this (and how it's not fair that players are ganging up
>against them).  It is extremely disruptive to players who are trying
>to play the game, solve the puzzles, etc., to suddenly have someone
>kill them, take all of their possessions, and lose a level.  In a
>single-player game, at least you can restore a save game.
>(Imagine a multi-player nethack, where high level players waited
>on the first level to kill players just entering)

I am currently fiddling with the Diku source, working on my own MUD.
I may or may not run it on my SUN 4/100 for people in local Seattle area.
If I do decide to run the thing there will be the following changes:

1.  One character per account.
2.  Death is FINAL.
3.  Computer enforced mourning period where a specific account may not
    access the game after the death of their character for a certain
    time period (depending on level).
4.  No restrictions on player killing.
5.  There will be no Gods, Immortals, Wizards, or any support staff.

I think I will call it AnarchyMUD.  I expect people to deal with "bad
people" the same way they do in real life.

I am not sure if people will enjoy playing this mud, but it will be an
interesting experiment.  Oh yeah, gotta get more phone lines, sigh.

mikeh
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Message-ID: <1992Oct6.072443.26551@u.washington.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!iggy.GW.Vitalink.COM!cs.widener.edu!ukma!darwin.sura.net!spool.mu.edu!sdd.hp.com!uakari.primate.wisc.edu!usenet.coe.montana.edu!news.u.washington.edu!milton.u.washington.edu!hamrick
References: <2ACFAFB0.9954@news.service.uci.edu> <BvnM7E.EJv@undergrad.math.waterloo.edu> <39029@sdcc12.ucsd.edu>

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From: hamrick@milton.u.washington.edu (Mike Hamrick)
Subject: Re: player interaction in multiplayer games
Message-ID: <1992Oct6.072443.26551@u.washington.edu>
Sender: news@u.washington.edu (USENET News System)
Organization: University of Washington, Seattle
References: <2ACFAFB0.9954@news.service.uci.edu> <BvnM7E.EJv@undergrad.math.waterloo.edu> <39029@sdcc12.ucsd.edu>
Date: Tue, 6 Oct 1992 07:24:43 GMT
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