Article View: rec.games.programmer
Article #1371Re: PC Sprite Engine
From: Cullhane Gibbs
Date: Fri, 16 Oct 1992 02:04
Date: Fri, 16 Oct 1992 02:04
7 lines
1091 bytes
1091 bytes
I didn't think you could do a fine pixel scroll with VGA - by fine I mean one pxiel scroll per frame - not eight (byte) jumps. If you're going to make good arcade games you need a fine pixel scroll like you have on the Super Nintendo, MegaDrive & Amiga - and the Neo Geo cullhane .
Technical Details
Message-ID:
<1992Oct16.020423.7356@griffin.itc.gu.edu.au>Path:
arc1-ca.pugleaf.net!sparky!uunet!know!hri.com!ukma!usenet.ins.cwru.edu!magnus.acs.ohio-state.edu!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!caen!batcomputer!munnari.oz.au!bunyip.cc.uq.oz.au!griffin!medusa.itc.gu.edu.au!cullhaneReferences:
<kennehra.719020359@craft.camp.clarkson.edu> <7593@blue.cis.pitt.edu.UUCP> <Bw2z59.AM5@news.cso.uiuc.edu> <1992Oct15.033408.27563@cam.compserv.utas.edu.au>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!know!hri.com!ukma!usenet.ins.cwru.edu!magnus.acs.ohio-state.edu!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!caen!batcomputer!munnari.oz.au!bunyip.cc.uq.oz.au!griffin!medusa.itc.gu.edu.au!cullhane From: cullhane@medusa.itc.gu.edu.au (Cullhane Gibbs) Newsgroups: rec.games.programmer Subject: Re: PC Sprite Engine Message-ID: <1992Oct16.020423.7356@griffin.itc.gu.edu.au> Date: 16 Oct 92 02:04:23 GMT References: <kennehra.719020359@craft.camp.clarkson.edu> <7593@blue.cis.pitt.edu.UUCP> <Bw2z59.AM5@news.cso.uiuc.edu> <1992Oct15.033408.27563@cam.compserv.utas.edu.au> Sender: news@griffin.itc.gu.edu.au Reply-To: cullhane@medusa.UUCP (Cullhane Gibbs) Organization: Griffith University, Brisbane, Australia Lines: 7 Nntp-Posting-Host: medusa.itc.gu.edu.au