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Article #1371

Re: PC Sprite Engine

#1371
From: Cullhane Gibbs
Date: Fri, 16 Oct 1992 02:04
7 lines
1091 bytes
 I didn't think you could do a fine pixel scroll with VGA - by fine I mean one
 pxiel scroll per frame  - not eight (byte) jumps. If you're going to make
 good arcade games you need a fine pixel scroll like you have on the Super
 Nintendo, MegaDrive & Amiga - and the Neo Geo
 
	cullhane .
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Message-ID: <1992Oct16.020423.7356@griffin.itc.gu.edu.au>
Path: arc1-ca.pugleaf.net!sparky!uunet!know!hri.com!ukma!usenet.ins.cwru.edu!magnus.acs.ohio-state.edu!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!caen!batcomputer!munnari.oz.au!bunyip.cc.uq.oz.au!griffin!medusa.itc.gu.edu.au!cullhane
References: <kennehra.719020359@craft.camp.clarkson.edu> <7593@blue.cis.pitt.edu.UUCP> <Bw2z59.AM5@news.cso.uiuc.edu> <1992Oct15.033408.27563@cam.compserv.utas.edu.au>

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Path: arc1-ca.pugleaf.net!sparky!uunet!know!hri.com!ukma!usenet.ins.cwru.edu!magnus.acs.ohio-state.edu!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!caen!batcomputer!munnari.oz.au!bunyip.cc.uq.oz.au!griffin!medusa.itc.gu.edu.au!cullhane
From: cullhane@medusa.itc.gu.edu.au (Cullhane Gibbs)
Newsgroups: rec.games.programmer
Subject: Re: PC Sprite Engine
Message-ID: <1992Oct16.020423.7356@griffin.itc.gu.edu.au>
Date: 16 Oct 92 02:04:23 GMT
References: <kennehra.719020359@craft.camp.clarkson.edu> <7593@blue.cis.pitt.edu.UUCP> <Bw2z59.AM5@news.cso.uiuc.edu> <1992Oct15.033408.27563@cam.compserv.utas.edu.au>
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Reply-To: cullhane@medusa.UUCP (Cullhane Gibbs)
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