Article View: rec.games.programmer
Article #1372Sound in games.
From: s marshall
Date: Mon, 05 Oct 1992 11:50
Date: Mon, 05 Oct 1992 11:50
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Ok, there has been a discussion recently in comp.sys.ibm.pc.games about
the quality of music in PC games.
A while back I ftp'd a copy of VECTDEMO from somewhere, in the docs there
was some info about a couple of the guys who did that demo writing a book
about getting the most from your soundcard, Does anyone know what came
of this, since if it is fairly tech. intensive. I would be interested in
getting a copy.
I'm currently trying to think up some ideas about writing an FM driver
for Adlib/Soundblaster cards.
I want to stay away from writing something to play .mid files, and write
something specifically to try and get the most from the FM chips.
My current thinking is to have something similar to the MOD format
ie the tune file looks like...
Note Definitions - Like samples in mods, but store values for the
FM chips to generate a particular sound.
----
Actual Tune - Again with facilities like mods, to do pitch bends
etc.
Is there a format out there already, Am I wasting my time???
Any feedback about this would be most appreciated...
If there isn't a format like the idea I suggested, then if anyone is
interested I think R.G.P would be an ideal place to discuss and develop
one. Since unlike the Game Library attempt a while back, most of the
initial leg-work on this project involves setting out a versatile enough
format to be worth while.
Steve
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Steve Marshall - University College Swansea Computer Centre
ccsteve@uk.ac.swan.pyr|ccsteve@cybaswan.uucp|ccsteve@uk.ac.swan.vax
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Path: arc1-ca.pugleaf.net!sparky!uunet!pipex!unipalm!uknet!cf-cm!cybaswan!ccsteve From: ccsteve@cybaswan.UUCP (s marshall) Newsgroups: rec.games.programmer Subject: Sound in games. Message-ID: <1047@cybaswan.UUCP> Date: 5 Oct 92 11:50:24 GMT Reply-To: ccsteve@pyr.swan.ac.uk (s marshall) Lines: 40