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Article #1373Re: PC Sprite Engine
From: Cyberman
Date: Fri, 16 Oct 1992 02:15
Date: Fri, 16 Oct 1992 02:15
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kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) writes: > The amount of smoothness is dependent upon the type of processor you > have and how fast it runs. Perhaps you were running Commander keen on > a 386? Try running it on a 16 MHz 286 and write back to me. Also > note that Commander keen only has one background. The sprite engine > is going to be able to scroll multiple backgrounds independently. run commander keen on a 12mhz 286 and it looks good. Try looking at duke nukeem. > For great examples of what the sprite engine will be able to do what > the NO IBM can now do, look at these games: The sprite engine should work integrally with the VGA adapter. I must also point out that VGA supports smooth scrolling in HARDWARE. As well as split screen operation. Cyberman/Stephen ************************************************************ * Cyberman@TOZ.BUFFALO.NY.US * * "Life is what you put into it" - Cyberman * * Optimistic - running through a barn of manure looking * * for the horse! /\ [] ( ) *
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Path: arc1-ca.pugleaf.net!sparky!uunet!know!hri.com!noc.near.net!news.Brown.EDU!qt.cs.utexas.edu!cs.utexas.edu!usc!sdd.hp.com!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!rutgers!ub!toz!cyberman From: cyberman@toz.buffalo.ny.us (Cyberman) Newsgroups: rec.games.programmer Subject: Re: PC Sprite Engine Message-ID: <RFTPsB1w165w@toz.buffalo.ny.us> Date: 16 Oct 92 02:15:02 GMT References: <kennehra.719096345@craft.camp.clarkson.edu> Organization: The Tower of Zot - (716)8338-616 Lines: 26