Article View: rec.games.programmer
Article #1397Re: PC Sprite Engine
From: Glen Sescila
Date: Fri, 16 Oct 1992 17:30
Date: Fri, 16 Oct 1992 17:30
10 lines
1191 bytes
1191 bytes
Don't forget that Atari has a patent on the way they have implemented
hardware scrolling. If you produce a commercial piece of hardware that does
this you might want to make sure that you don't violate the patent.
-----------------------------------------------------------------------------
"Now You're Playing With Power Without The Price!" Glen Sescila |||
/ | \
My opinions do not necessarily reflect those of my employer and probably are
exact opposites. InterNet: glens@natinst.com
-----------------------------------------------------------------------------
Technical Details
Message-ID:
<1bmu7gINNlls@falcon.natinst.com>Path:
arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!ames!elroy.jpl.nasa.gov!swrinde!news.dell.com!natinst.com!natinst.com!not-for-mailReferences:
<Bw2z59.AM5@news.cso.uiuc.edu> <1992Oct15.033408.27563@cam.compserv.utas.edu.au> <1992Oct16.020423.7356@griffin.itc.gu.edu.au>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!ames!elroy.jpl.nasa.gov!swrinde!news.dell.com!natinst.com!natinst.com!not-for-mail From: glens@natinst.com (Glen Sescila) Newsgroups: rec.games.programmer Subject: Re: PC Sprite Engine Date: 16 Oct 1992 12:30:24 -0500 Organization: National Instruments, Austin, TX Lines: 10 Message-ID: <1bmu7gINNlls@falcon.natinst.com> References: <Bw2z59.AM5@news.cso.uiuc.edu> <1992Oct15.033408.27563@cam.compserv.utas.edu.au> <1992Oct16.020423.7356@griffin.itc.gu.edu.au> NNTP-Posting-Host: falcon.natinst.com