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Article #1398

pc sprite engine

#1398
From: david shadoff
Date: Sat, 17 Oct 1992 01:54
40 lines
2123 bytes
In message <kennehra.719020359@craft.camp.clarkson.edu>,
kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) writes:

>>My idea was that the sprite card would genlock with whatever VGA card
>>in use and that way, programmers could use the VGA as a background with
>>the sprites in the foreground (eliminating the need for backgrounds in
>>the sprite board and concentrating on sprites only).

>VGA cannot produce a smooth scrolling background.  So the sprite engine is
>going to have to do both scolling AND sprites.

>>Mind you, I think you people in no way even come close to starting this
>>project (Like the killer graphics lib, sprites lib, etc...)

>Speak for yourself.

>PLEASE keep in mind that the Super Nintendo can handle multiple backgrounds,
>sprites, scaling and rotation at 2.15 Mhz!!!

HEY!!!  Great idea!!!  License the chipset from one of the videogame
machine (or even console) makers - there are lots to choose from:
Sega, Nintendo, NEC, Atari, or my personal favourite... the makers of
both the original Nintendo and the PC-Engine/TurboGrafx...Hudson Soft.

Or just convince (one of) them to sell boards for the PC.  Then there
will instantly be programmers, games ported, tech. specs, and a
general consensus in the marketplace about a (de-facto) "standard".

How about it ?

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!unixbox!dosgate!dosgate![david.shadoff@canrem.com]
From: "david shadoff" <david.shadoff@canrem.com>
Subject: pc sprite engine
Message-ID: <199216.4192.6056@dosgate>
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 16 Oct 92 20:54:55 EST
Lines: 40