Article View: rec.games.programmer
Article #146Re: game langauge
From: Cyberman
Date: Thu, 23 Jul 1992 03:14
Date: Thu, 23 Jul 1992 03:14
32 lines
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1399 bytes
-=> Sl859@cc.usu.edu spoke of "Re: game langauge" <=-
To All at 07-21-92 01:55
Sl> AAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRGGGGGGGGGGGGGHHHHHHHHHHH!!!!!!!
Sl> !! I won't respond. I won't respond. I WON'T RESPOND!
That was a FLAME.
Sl> Just this...
Sl> Well, you may seem offended, and perhaps a bit put-out but
Sl> I think you'll be glad you're not in charge of some game language.
Offended yes put-out no.
Sl> After all, now you can work on it with your own pace and not be
Sl> pressured by anxious little program pluggers...
Sl> wReam
However, I prefered feedback.
Sl> P.S. Have fun and it would be interesting to hear of the results,
Sl> even if you hate us all ... :) (peace?) :)
I don't hate anyone. You may never know the results.
Stephen Cyberman@Toz.Buffalo.NY.US
Scripted at Wed 07-22-1992 19:11:55
... The deslexic Atheist: Thier is no DOG!
--- Blue Wave/QWK v2.10
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!news.columbia.edu!rutgers!ub!toz!cyberman From: cyberman@toz.buffalo.ny.us (Cyberman) Newsgroups: rec.games.programmer Subject: Re: game langauge Message-ID: <gate.iJHcoB1w165w@toz.buffalo.ny.us> Date: 23 Jul 92 03:14:53 GMT Lines: 32 X-Maildoor: WaflineMail 1.00r