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Article View: rec.games.programmer
Article #146

Re: game langauge

#146
From: Cyberman
Date: Thu, 23 Jul 1992 03:14
32 lines
1399 bytes
     -=> Sl859@cc.usu.edu spoke of "Re: game langauge" <=-
To All at 07-21-92  01:55
 Sl> AAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRGGGGGGGGGGGGGHHHHHHHHHHH!!!!!!!
 Sl> !! I won't respond. I won't respond. I WON'T RESPOND!

That was a FLAME.

 Sl> Just this...
 Sl> Well, you may seem offended, and perhaps a bit put-out but
 Sl> I think you'll be glad you're not in charge of some game language.

Offended yes put-out no.

 Sl> After all, now you can work on it with your own pace and not be
 Sl> pressured by anxious little program pluggers... 
 Sl> wReam

However, I prefered feedback.

 Sl> P.S.  Have fun and it would be interesting to hear of the results,
 Sl> even if you hate us all ... :) (peace?) :)


I don't hate anyone.  You may never know the results.

        Stephen Cyberman@Toz.Buffalo.NY.US
        Scripted at Wed  07-22-1992  19:11:55

... The deslexic Atheist: Thier is no DOG!
--- Blue Wave/QWK v2.10
                                                                                                      
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From: cyberman@toz.buffalo.ny.us (Cyberman)
Newsgroups: rec.games.programmer
Subject: Re: game langauge
Message-ID: <gate.iJHcoB1w165w@toz.buffalo.ny.us>
Date: 23 Jul 92 03:14:53 GMT
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