Article View: rec.games.programmer
Article #147Re: game langauge
From: Cyberman
Date: Thu, 23 Jul 1992 03:15
Date: Thu, 23 Jul 1992 03:15
26 lines
1393 bytes
1393 bytes
-=> David M. Baggett spoke of "Re: game langauge" <=-
To All at 07-21-92 01:10
DMB> It's well known that commercial software houses like Lucasfilms and
DMB> Sierra already have game languages and libraries that they use to
DMB> increase their productivity and reduce debugging time. Even shareware
DMB> companies like Apogee clearly employ similar methods; you can tell
DMB> by looking at their games.
Unfortunately thier may never be a PD game language [truely
general one that is].
DMB> Keep in mind also that most of the people who read a newsgroup don't
DMB> post. Opinions of the vocal few may not be representative of the
DMB> group as a whole.
Hadn't thought of that. A lot of poeple base opinion poles
on that.
Stephen Cyberman@Toz.Buffalo.NY.US
Scripted at Wed 07-22-1992 19:17:22
... Peace, Love and Frisbees
--- Blue Wave/QWK v2.10
Technical Details
Message-ID:
<gate.VJHcoB1w165w@toz.buffalo.ny.us>Path:
arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!news.columbia.edu!rutgers!ub!toz!cybermanShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!news.columbia.edu!rutgers!ub!toz!cyberman From: cyberman@toz.buffalo.ny.us (Cyberman) Newsgroups: rec.games.programmer Subject: Re: game langauge Message-ID: <gate.VJHcoB1w165w@toz.buffalo.ny.us> Date: 23 Jul 92 03:15:05 GMT Lines: 26 X-Maildoor: WaflineMail 1.00r