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Article #147

Re: game langauge

#147
From: Cyberman
Date: Thu, 23 Jul 1992 03:15
26 lines
1393 bytes
     -=> David M. Baggett spoke of "Re: game langauge" <=-
To All at 07-21-92  01:10

 DMB> It's well known that commercial software houses like Lucasfilms and
 DMB> Sierra already have game languages and libraries that they use to
 DMB> increase their productivity and reduce debugging time.  Even shareware
 DMB> companies like Apogee clearly employ similar methods; you can tell
 DMB> by looking at their games.

    Unfortunately thier may never be a PD game language [truely
    general one that is].

 DMB> Keep in mind also that most of the people who read a newsgroup don't
 DMB> post.  Opinions of the vocal few may not be representative of the
 DMB> group as a whole.

    Hadn't thought of that.  A lot of poeple base opinion poles
    on that.

        Stephen Cyberman@Toz.Buffalo.NY.US
        Scripted at Wed  07-22-1992  19:17:22

... Peace, Love and Frisbees
--- Blue Wave/QWK v2.10
                                                                                                                            
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From: cyberman@toz.buffalo.ny.us (Cyberman)
Newsgroups: rec.games.programmer
Subject: Re: game langauge
Message-ID: <gate.VJHcoB1w165w@toz.buffalo.ny.us>
Date: 23 Jul 92 03:15:05 GMT
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