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Article #1496

Re: Number of unique tiles in a game?

#1496
From: Victor Putz
Date: Fri, 13 Nov 1992 15:00
31 lines
1707 bytes
morley@camins.camosun.bc.ca writes:

>I'm kinda playing around with a tile-based game and I gotta question for
>you people...  How many unique tiles are used in a given game?  For exam
le,
>in the Ultima series, does anyone know how many unique graphic tiles wer

>used in each game in the series?  How about other games?  If I use a sin
le
>byte to index a tile then I can have a maximum of 256 tiles.  Is this
>enough or should I use a 16 bit word (which is way more than enough)?
>Obviously I'm concerned about saving as much disk space and memory as
>possible for the other elements of the game.  

>Also, it seems to me that 16x16 pixel tiles are just right for this kind
>of game.  What other common sizes are used?

>Thanks!

>MARK
>morley@camins.camosun.bc.ca

..I used 24x24 for Flight of the Boodles (demo game); I like this a lot
more than 16^2 as it gives you a closer view of everything and allows the
artwork more room to be expressive (couldn't tell from boodles though!).

Really, 256 tiles should be plenty (I <<think>>) for an Ultima style game,
especially if the tiles are large (say, 32^2 or higher with "floating"
actors); other details (trees, etc) can be added in with on-map objects.

-->Vputz
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Message-ID: <1992Nov13.150003.16242@mnemosyne.cs.du.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
References: <1992Nov12.102807.1@camins.camosun.bc.ca>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
From: vputz@nyx.cs.du.edu (Victor Putz)
Subject: Re: Number of unique tiles in a game?
Message-ID: <1992Nov13.150003.16242@mnemosyne.cs.du.edu>
Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
Organization: University of Denver, Dept. of Math & Comp. Sci.
References: <1992Nov12.102807.1@camins.camosun.bc.ca>
Date: Fri, 13 Nov 92 15:00:03 GMT
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