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Article #1496Re: Number of unique tiles in a game?
From: Victor Putz
Date: Fri, 13 Nov 1992 15:00
Date: Fri, 13 Nov 1992 15:00
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morley@camins.camosun.bc.ca writes: >I'm kinda playing around with a tile-based game and I gotta question for >you people... How many unique tiles are used in a given game? For exam le, >in the Ultima series, does anyone know how many unique graphic tiles wer >used in each game in the series? How about other games? If I use a sin le >byte to index a tile then I can have a maximum of 256 tiles. Is this >enough or should I use a 16 bit word (which is way more than enough)? >Obviously I'm concerned about saving as much disk space and memory as >possible for the other elements of the game. >Also, it seems to me that 16x16 pixel tiles are just right for this kind >of game. What other common sizes are used? >Thanks! >MARK >morley@camins.camosun.bc.ca ..I used 24x24 for Flight of the Boodles (demo game); I like this a lot more than 16^2 as it gives you a closer view of everything and allows the artwork more room to be expressive (couldn't tell from boodles though!). Really, 256 tiles should be plenty (I <<think>>) for an Ultima style game, especially if the tiles are large (say, 32^2 or higher with "floating" actors); other details (trees, etc) can be added in with on-map objects. -->Vputz
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz From: vputz@nyx.cs.du.edu (Victor Putz) Subject: Re: Number of unique tiles in a game? Message-ID: <1992Nov13.150003.16242@mnemosyne.cs.du.edu> Sender: usenet@mnemosyne.cs.du.edu (netnews admin account) Organization: University of Denver, Dept. of Math & Comp. Sci. References: <1992Nov12.102807.1@camins.camosun.bc.ca> Date: Fri, 13 Nov 92 15:00:03 GMT Lines: 32