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Article #1497Re: Redefining Characters in Text Mode
From: Adam Cody Coggins
Date: Mon, 16 Nov 1992 02:38
Date: Mon, 16 Nov 1992 02:38
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In article <1992Nov11.024329.11290@julian.uwo.ca> mcginle@obelix.gaul.csd.uwo.ca (JAMES MCGINLEY) writes: > [...] >Essentially, I don't need smooth flowing graphics in my game and would like to >take advantage of the speed of printing out characters in text mode. i.e. I could have three hundred happy faces flying around without much slowdown > or problems determining wether they were hit. > [...] This reminds me of a cute IBM TSR called "face", I think, that would set little smileyfaces bouncing around the text screen while you were at the MS-DOS prompt, or in your text editor, or whatever. It used the smileyface built into the IBM char. set. Cody Coggins <acoggins@phoenix.princeton.edu>
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Path: arc1-ca.pugleaf.net!sparky!uunet!dtix!darwin.sura.net!jvnc.net!princeton!fish.Princeton.EDU!acoggins From: acoggins@fish.Princeton.EDU (Adam Cody Coggins) Newsgroups: rec.games.programmer Subject: Re: Redefining Characters in Text Mode Message-ID: <1992Nov16.023834.3224@Princeton.EDU> Date: 16 Nov 92 02:38:34 GMT References: <1992Nov11.024329.11290@julian.uwo.ca> Sender: news@Princeton.EDU (USENET News System) Organization: Princeton University Lines: 14 Originator: news@nimaster Nntp-Posting-Host: fish.princeton.edu