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Article #1497

Re: Redefining Characters in Text Mode

#1497
From: Adam Cody Coggins
Date: Mon, 16 Nov 1992 02:38
14 lines
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In article <1992Nov11.024329.11290@julian.uwo.ca> mcginle@obelix.gaul.csd.uwo.ca (JAMES MCGINLEY) writes:
> [...]
>Essentially, I don't need smooth flowing graphics in my game and would like to
>take advantage of the speed of printing out characters in text mode.
i.e. I could have three hundred happy faces flying around without much slowdown
>      or problems determining wether they were hit.
> [...]

This reminds me of a cute IBM TSR called "face", I think, that would set
little smileyfaces bouncing around the text screen while you were at
the MS-DOS prompt, or in your text editor, or whatever.  It used the
smileyface built into the IBM char. set.

Cody Coggins <acoggins@phoenix.princeton.edu>
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Path: arc1-ca.pugleaf.net!sparky!uunet!dtix!darwin.sura.net!jvnc.net!princeton!fish.Princeton.EDU!acoggins
From: acoggins@fish.Princeton.EDU (Adam Cody Coggins)
Newsgroups: rec.games.programmer
Subject: Re: Redefining Characters in Text Mode
Message-ID: <1992Nov16.023834.3224@Princeton.EDU>
Date: 16 Nov 92 02:38:34 GMT
References: <1992Nov11.024329.11290@julian.uwo.ca>
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