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Article #1501

Re: The Correct Way to Control Game Speed

#1501
From: Greg Kuperberg
Date: Tue, 22 Dec 1992 23:12
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In article <1992Dec21.103840.1737@nntp.hut.fi> jmunkki@vipunen.hut.fi (Juri Munkki) writes:
}On most modern macs, the "TickCount" clock has nothing to do with video
}update, but it still works at approximately 60 ticks per second. It does
}skip ticks when there are a lot of interrupts (like LocalTalk activity),
}so it's not advisable to use the tick clock for accurate timing.
}
}The Time Manager provides drift-free millisecond and microsecond timers
}and should be much better suited for timing tasks once you learn how to
}use it.

I think you're right about TickCount, but by my bet is to go with
the Vertical Retrace Manager rather than the Time Manager
for video animation.
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Message-ID: <1992Dec22.231252.25258@midway.uchicago.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!uchinews!marvin.uchicago.edu!greg
References: <1992Dec19.190258.15117@midway.uchicago.edu> <1992Dec21.103840.1737@nntp.hut.fi>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!uchinews!marvin.uchicago.edu!greg
From: greg@marvin.uchicago.edu (Greg Kuperberg)
Subject: Re: The Correct Way to Control Game Speed
Message-ID: <1992Dec22.231252.25258@midway.uchicago.edu>
Sender: news@uchinews.uchicago.edu (News System)
Organization: Dept. of Mathematics, Univ. of Chicago
References: <1992Dec19.190258.15117@midway.uchicago.edu> <1992Dec21.103840.1737@nntp.hut.fi>
Date: Tue, 22 Dec 1992 23:12:52 GMT
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