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Article #1501Re: The Correct Way to Control Game Speed
From: Greg Kuperberg
Date: Tue, 22 Dec 1992 23:12
Date: Tue, 22 Dec 1992 23:12
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In article <1992Dec21.103840.1737@nntp.hut.fi> jmunkki@vipunen.hut.fi (Juri Munkki) writes: }On most modern macs, the "TickCount" clock has nothing to do with video }update, but it still works at approximately 60 ticks per second. It does }skip ticks when there are a lot of interrupts (like LocalTalk activity), }so it's not advisable to use the tick clock for accurate timing. } }The Time Manager provides drift-free millisecond and microsecond timers }and should be much better suited for timing tasks once you learn how to }use it. I think you're right about TickCount, but by my bet is to go with the Vertical Retrace Manager rather than the Time Manager for video animation.
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<1992Dec22.231252.25258@midway.uchicago.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!uchinews!marvin.uchicago.edu!gregReferences:
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!uchinews!marvin.uchicago.edu!greg From: greg@marvin.uchicago.edu (Greg Kuperberg) Subject: Re: The Correct Way to Control Game Speed Message-ID: <1992Dec22.231252.25258@midway.uchicago.edu> Sender: news@uchinews.uchicago.edu (News System) Organization: Dept. of Mathematics, Univ. of Chicago References: <1992Dec19.190258.15117@midway.uchicago.edu> <1992Dec21.103840.1737@nntp.hut.fi> Date: Tue, 22 Dec 1992 23:12:52 GMT Lines: 13